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Date Editor Before After
6/23/2012 5:41:53 PMFIrankSotha781 before revert after revert
6/23/2012 5:40:20 PMFIrankSotha781 before revert after revert
Before After
1 Skasi, 1 Skasi,
2 "Done, Sotha. It's not long, but clear. :)" 2 "Done, Sotha. It's not long, but clear. :)"
3 \n 3 \n
4 Thank you kind sir! That was a nice thing to do, many newbies might have had no clue like me. I never have time to play with the LOS buttons during the game: everything is so hectic and often losing focus for few seconds means all the front-line troops died. 4 Thank you kind sir! That was a nice thing to do, many newbies might have had no clue like me. I never have time to play with the LOS buttons during the game: everything is so hectic and often losing focus for few seconds means all the front-line troops died.
5 \n 5 \n
6 The fight order for a factory is also cool idea, I never figured out that one. I've just chosen the factory and right click-dragged a line where I want my new units. For some reason this works poorly, they do not obey the order to get into the drawn line. Instead the units go into a single clump and often never reach the destination. When they don't get to the rally point, they do not get assigned the hotkey I've given to the unit types and I'm fighting in the front without realising my units are stupidly stuck somewhere near the factory. 6 The fight order for a factory is also cool idea, I never figured out that one. I've just chosen the factory and right click-dragged a line where I want my new units. For some reason this works poorly, they do not obey the order to get into the drawn line. Instead the units go into a single clump and often never reach the destination. When they don't get to the rally point, they do not get assigned the hotkey I've given to the unit types and I'm fighting in the front without realising my units are stupidly stuck somewhere near the factory.
7 \n 7 \n
8 Any suggestion how to fix that, or will the fight order help? Gotta test that... 8 Any suggestion how to fix that, or will the fight order help? Gotta test that...
9 \n 9 \n
10 One more question: why don't the suicide bots have damage data in the unit listings? For example tick doesn't tell how much emp damage it does, so a newbie like me can never know how exactly many ticks they need to paralyze a goliath and so forth. 10 One more question: why don't the suicide bots have damage data in the unit listings? For example tick doesn't tell how much emp damage it does, so a newbie like me can never know how exactly many ticks they need to paralyze a goliath and so forth.
11 \n 11 \n
12 Sorry, looks like this thread is OTing into "Sotha's stupid questions." 12 Sorry, looks like this thread is OTing into "Sotha's stupid questions."
13 \n 13 \n
14 To the main topic: 14 To the main topic:
15 I usually start with 15 I usually start with
16 1) cloaky bot ( instantly cue: rector, 5 x glaives 5 x rockos. Sometimes I feel inclined to make a few scythes and terrorize the enemy economy. That's fun. Even got a few factories thus far. ) 16 1) cloaky bot ( instantly cue: rector, 5 x glaives 5 x rockos. Sometimes I feel inclined to make a few scythes and terrorize the enemy economy. That's fun. Even got a few factories down thus far. )
17 2) build mexes and one solar panel near each one of them so that everything goes into the network. 17 2) build mexes and one solar panel near each one of them so that everything goes into the network.
18 3) basic defense, one radar near the factory, one lotus per mex/solar panel cluster 18 3) basic defense, one radar near the factory, one lotus per mex/solar panel cluster
19 4) once the rector is ready, move it forward and start capping frontline mexes using glaives and rockos as support. 19 4) once the rector is ready, move it forward and start capping frontline mexes using glaives and rockos as support.
20 \n 20 \n
21 But don't listen to me, cause I still suck in this game. 21 But don't listen to me, cause I still suck in this game.