Post edit history
Heavy shield
Before | After | ||
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1 | I don't like this idea. First it means yet another nub trap for the many many nubs there are. Second it means yet another building clutter the menu. There's a reason storages, wind/tidal, (water)mexes, etc. were merged. It's the same reason for why shields were merged. | 1 | I don't like this idea. First it means yet another nub trap for the many many nubs there are. Second it means yet another building clutter the menu. There's a reason storages, wind/tidal, (water)mexes, etc. were merged. It's the same reason for why shields were merged. |
2 | \n | 2 | \n |
3 | The only advantage I see is the fps improvement. But if that was good enough of an argument then there would be "mega windgens", "mega dirtbags" and "mega puppies". :P | 3 | The only advantage I see is the fps improvement. But if that was good enough of an argument then there would be "mega windgens", "mega dirtbags" and "mega puppies". :P |
4 | \n | 4 | \n |
5 | What needs to be fixed instead is the fps consumption of shields! | 5 | What needs to be fixed instead is the fps consumption of shields and various other units as well as gui! |