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Eddie, I think you misunderstand the argument. A "Nubtrap" argument means "it makes the game/gui more complicated without big enough of a benefit". There could be five different radars, shields, even more energy sources, defenses and what not, but that would massively clutter gui and be even more confusing for new [b]as well as[/b] experienced players. "Nubtrap" also includes "experienced players take longer to find a building/unit or may accidentally queue the wrong one".
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Eddie, I think you misunderstand the argument. A "Nubtrap" argument means "it makes the game/gui more complicated without big enough of a benefit". There could be five different radars, shields, even more energy sources, defenses and what not, but that would massively clutter gui and be even more confusing for new [b]as well as[/b] experienced players. "Nubtrap" also includes "experienced players take longer to find a building/unit or may accidentally queue the wrong one".
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