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skuttle nerfs

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Date Editor Before After
7/2/2012 6:17:07 PMAUrankAdminSaktoth before revert after revert
Before After
1 Battles were becoming heavies vs skuttles. It was getting a bit silly. Heavies got some nerfs, and so so did skuttle. 1 Battles were becoming heavies vs skuttles. It was getting a bit silly. Heavies got some nerfs, and so so did skuttle.
2 \n 2 \n
3 The main philosophy behind the nerfs are that if you have accurate mid ranged units (LLT's, felons, Banishers, etc) in the area, they should be able to snipe the skuttle before it lands, rather than relying purely on bumping into the skuttle before it jumps. Much like with the roach (Though obviously you need more firepower). 3 The main philosophy behind the nerfs are that if you have accurate mid ranged units (LLT's, felons, Banishers, etc) in the area, they should be able to snipe the skuttle before it lands, rather than relying purely on bumping into the skuttle before it jumps. Much like with the roach (Though obviously you need more firepower).
4 \n 4 \n
5 I agree with this, as I think that the bumping-into-stuff mechanic is really stupid. Skuttle is hard to use well, yes, but it relies entirely on the USERS micro and choices, rather than on the targets micro or choices. 5 I agree with this, as I think that the bumping-into-stuff mechanic is really stupid. Skuttle is hard to use well, yes, but it relies entirely on the USERS micro and choices, rather than on the targets micro or choices.
6 \n 6 \n
7 So, if you support a heavy unit with enough appropriate units, you can now catch the skuttle mid-air. 7 So, if you support a heavy unit with enough appropriate units, you can now catch the skuttle mid-air.
8 \n 8 \n
9 Personally I think the skuttle needs a bit of a rethink in general, we can't keep relying on the cheap gimmick of cloaking + huge alpha to counter heavies, where the only role of light units in this mechanic is to bump into things. 9 Personally I think the skuttle needs a bit of a rethink in general, we can't keep relying on the cheap gimmick of cloaking + huge alpha to counter heavies, where the only reason you need light cheap units is to bump into things.