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small games, big games

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Date Editor Before After
7/3/2012 6:25:42 PMCArankPxtl before revert after revert
Before After
1 My dream system, unifying everything that, I think, everybody wants:
2 \n
3 The problem with creating games is getting idle players into the game. You can only be in one room at a time - so joining a room that never starts means missing the end/start of the game you actually wanted to play. 1 The problem with creating games is getting idle players into the game. You can only be in one room at a time - so joining a room that never starts means missing the end/start of the game you actually wanted to play.
4 \n 2 \n
5 That's the problem with going to a secondary room. You could miss the start of the main one, and the secondary one isn't guaranteed to ever accrue enough players to begin. That's why "small teams" on Juggler sucked so much when Juggler was just launched. 3 That's the problem with going to a secondary room. You could miss the start of the main one, and the secondary one isn't guaranteed to ever accrue enough players to begin. That's why "small teams" on Juggler sucked so much when Juggler was just launched.
6 \n 4 \n
7 Any system has to cover this problem. 5 Any system has to cover this problem.
8 \n 6 \n
9 \n 7 \n