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Suggestion: transporter death damage its cargo in percentage

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Date Editor Before After
7/10/2012 10:25:17 AMCNrankqwerty3w before revert after revert
7/10/2012 10:24:27 AMCNrankqwerty3w before revert after revert
7/10/2012 10:24:01 AMCNrankqwerty3w before revert after revert
7/10/2012 10:23:01 AMCNrankqwerty3w before revert after revert
Before After
1 It wasn't totally right(explosion damage is a constant, while the falling damage is not), but the problem is still there 1 It wasn't totally right(explosion damage is a constant, while the falling damage is not), but the problem is still there
2 Use a valk to load a zeus, self-d, cargo hp = 87% 2 Use a valk to load a zeus, self-d, cargo hp = 87%
3 Use a valk to load a rocko, self-d, cargo hp = 56% 3 Use a valk to load a rocko, self-d, cargo hp = 56%
4 Use a valk to load a bandit, self-d, cargo hp = 10% 4 Use a valk to load a bandit, self-d, cargo hp = 10%
5 \n 5 \n
6 See? If your valk get shot down, a lighter cargo would be in a much more worse situation than a heavier cargo. 6 See? If your valk get shot down, a lighter cargo would be in a much worse situation than a heavier cargo.