1 |
It wasn't totally right(explosion damage is a constant, while the falling damage is not), but the problem is still there
|
1 |
It wasn't totally right(explosion damage is a constant, while the falling damage is not), but the problem is still there
|
2 |
Use a valk to load a zeus, self-d, cargo hp = 87%
|
2 |
Use a valk to load a zeus, self-d, cargo hp = 87%
|
3 |
Use a valk to load a rocko, self-d, cargo hp = 56%
|
3 |
Use a valk to load a rocko, self-d, cargo hp = 56%
|
4 |
Use a valk to load a bandit, self-d, cargo hp = 10%
|
4 |
Use a valk to load a bandit, self-d, cargo hp = 10%
|
5 |
\n
|
5 |
\n
|
6 |
See?
If
your
valk
get
shot
down,
a
lighter
cargo
would
be
in
a
much
more
worse
situation
than
a
heavier
cargo.
|
6 |
See?
If
your
valk
get
shot
down,
a
lighter
cargo
would
be
in
a
much
worse
situation
than
a
heavier
cargo.
|