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Suggestion: transporter death damage its cargo in percentage

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Date Editor Before After
7/10/2012 9:37:59 PMCNrankqwerty3w before revert after revert
7/10/2012 9:33:28 PMCNrankqwerty3w before revert after revert
7/10/2012 9:29:51 PMCNrankqwerty3w before revert after revert
7/10/2012 9:28:50 PMCNrankqwerty3w before revert after revert
7/10/2012 9:24:41 PMCNrankqwerty3w before revert after revert
7/10/2012 9:24:21 PMCNrankqwerty3w before revert after revert
7/10/2012 9:20:45 PMCNrankqwerty3w before revert after revert
7/10/2012 9:19:55 PMCNrankqwerty3w before revert after revert
7/10/2012 9:12:36 PMCNrankqwerty3w before revert after revert
7/10/2012 9:01:05 PMCNrankqwerty3w before revert after revert
7/10/2012 8:54:48 PMCNrankqwerty3w before revert after revert
7/10/2012 8:52:27 PMCNrankqwerty3w before revert after revert
7/10/2012 8:46:42 PMCNrankqwerty3w before revert after revert
Before After
1 I think perhaps there is a solution for the problem that pxtl mentioned-----make the cargo mass slow down the transporter in a linearly way. 1 I think perhaps there is a solution for the problem that pxtl mentioned-----make the cargo mass slow down the transporter proportionally.
2 \n 2 \n
3 Or maybe not mass, but metal cost, unit mass in zero-k isn't proportional with unit weight anyway. 3 Or maybe not mass, but metal cost, unit mass in zero-k isn't proportional with unit weight anyway.
4 Same for the fall damage after I reconsidered. 4 Same for the fall damage after I reconsidered.