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Suggestion: transporter death damage its cargo in percentage

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Date Editor Before After
7/12/2012 8:15:45 AMCNrankqwerty3w before revert after revert
7/12/2012 7:30:04 AMCNrankqwerty3w before revert after revert
7/12/2012 6:47:19 AMCNrankqwerty3w before revert after revert
7/12/2012 6:46:00 AMCNrankqwerty3w before revert after revert
7/12/2012 6:44:17 AMCNrankqwerty3w before revert after revert
7/12/2012 6:43:43 AMCNrankqwerty3w before revert after revert
7/12/2012 6:43:09 AMCNrankqwerty3w before revert after revert
7/12/2012 6:42:47 AMCNrankqwerty3w before revert after revert
7/12/2012 6:39:01 AMCNrankqwerty3w before revert after revert
Before After
1 Well, my last idea: 1 Well, my last idea:
2 Replace the air transporters with a air teleporter-transporter, it should be able to bind itself to multiple friendly units with a limited summation of weight, then fly to destination and teleport them to the ground below, the binding would be removed after teleporting. 2 Replace the air transporters with a air teleporter-transporter, it should be able to bind itself to multiple friendly units with a limited summation of weight, then fly to destination and teleport them to the ground below, the binding would be removed after teleporting.
3 If it get killed, the units it connect with would be automatic teleported. 3 If it get killed, the units it connect with would be automatic teleported.
4 It works similar to a multiple units air transporter, except you don't need to make it very big to have many attach points to transport many units, and it can be used for rapid retreatment. 4 It works similar to a multiple units air transporter, except you don't need to make it very big to have many attach points to transport many units, and it can be used for rapid retreatment.
5 If rapid retreatment would break the balance, then make the binded units unmovable.
5 \n 6 \n