1 |
on
proper
maps
in
1v1
this
isn't
too
much
of
a
problem.
In
big
teamgames
it
sometimes
is.
|
1 |
On
proper
maps
in
1v1
this
isn't
too
much
of
a
problem.
In
big
teamgames
it
sometimes
is.
|
2 |
In
general
i
think
that
big
AoE
weapons
(
firebomber,
tick,
stiletto,
even
banisher)
are
too
accessible
in
ZK.
They
kinda
kill
the
play
with
smaller
units.
(
~500hp
which
are
most
of
the
cloackbots
and
spiders)
in
multi
player
games.
Or
maybe
it
is
a
metagame
thing
and
ppl
just
need
to
learn
to
spread
out
their
units
by
default
when
playing
with
those
labs.
|
2 |
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|
3 |
In general i think that big AoE weapons (firebomber, tick, stiletto, even banisher) are too accessible in ZK. They kinda kill the play with smaller units. (~500hp which are most of the cloackbots and spiders) in multi player games.
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|
4 |
Or maybe it is a metagame thing and ppl just need to learn to spread out their units by default when playing with those labs.
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|
5 |
\n
|
3 |
Apart from the smallest raiders you can save most units from dieing by moving out of the flames immediately. This takes some fast reaction- and mouse speed though.
|
6 |
Apart from the smallest raiders you can save most units from dieing by moving out of the flames immediately. This takes some fast reaction- and mouse speed though.
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|
7 |
\n
|
4 |
I have been trying to implement this in my own play lately. I think you can get used to it.
|
8 |
I have been trying to implement this in my own play lately. I think you can get used to it.
|