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Fix napalm vs light units?

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Date Editor Before After
7/19/2012 9:15:18 AMNLrank[GBC]Tandstickor before revert after revert
Before After
1 on proper maps in 1v1 this isn't too much of a problem. In big teamgames it sometimes is. 1 On proper maps in 1v1 this isn't too much of a problem. In big teamgames it sometimes is.
2 In general i think that big AoE weapons ( firebomber, tick, stiletto, even banisher) are too accessible in ZK. They kinda kill the play with smaller units. ( ~500hp which are most of the cloackbots and spiders) in multi player games. Or maybe it is a metagame thing and ppl just need to learn to spread out their units by default when playing with those labs. 2
3 In general i think that big AoE weapons (firebomber, tick, stiletto, even banisher) are too accessible in ZK. They kinda kill the play with smaller units. (~500hp which are most of the cloackbots and spiders) in multi player games.
4 Or maybe it is a metagame thing and ppl just need to learn to spread out their units by default when playing with those labs.
5 \n
3 Apart from the smallest raiders you can save most units from dieing by moving out of the flames immediately. This takes some fast reaction- and mouse speed though. 6 Apart from the smallest raiders you can save most units from dieing by moving out of the flames immediately. This takes some fast reaction- and mouse speed though.
7 \n
4 I have been trying to implement this in my own play lately. I think you can get used to it. 8 I have been trying to implement this in my own play lately. I think you can get used to it.