1 |
you can prevent that cluttering with proper move orders. You have to do a lot of pathing yourself though. Especially around small hills, you must give multiple small distance move orders to get them to move over a hill without cluttering.
|
1 |
you can prevent that cluttering with proper move orders. You have to do a lot of pathing yourself though. Especially around small hills, you must give multiple small distance move orders to get them to move over a hill without cluttering.
|
2 |
\n
|
2 |
\n
|
3 |
It is good practice to always use a line movement, (even with two units!). When you are moving a larger group that exists of multiple types you want to move each group individually with, again, a line for each group.
|
3 |
It is good practice to always use a line movement, (even with two units!). When you are moving a larger group that exists of multiple types you want to move each group individually with, again, a line for each group.
|
4 |
\n
|
4 |
\n
|
5 |
You do this by either assigning each type of unit to a control group and go over them like this: 1 mousedrag 2 mousedrag 3 mousedrag 4 mousedrag etc.
|
5 |
You do this by either assigning each type of unit to a control group and go over them like this: 1 mousedrag 2 mousedrag 3 mousedrag 4 mousedrag etc.
|
|
|
6 |
\n
|
6 |
Or you use a selection hotkey to select "all of the same type on screen" and go:
|
7 |
Or you use a selection hotkey to select "all of the same type on screen" and go:
|
7 |
click unit, selectionkey, mousedrag, click unit, selectionkey, mousedrag, etc
|
8 |
click unit, selectionkey, mousedrag, click unit, selectionkey, mousedrag, etc
|