1 |
we need to know the format first BO3? BO5? fixed mappool or winnerspick?
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1 |
we need to know the format first BO3? BO5? fixed mappool or winnerspick?
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2 |
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2 |
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3 |
good 1v1 maps (the ones with a * are my own favorites) :
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3 |
good 1v1 maps (the ones with a * are my own favorites) :
|
4 |
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4 |
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5 |
symmetrical:
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5 |
symmetrical:
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6 |
*Red
Comet
(
cant
have
spring
without
it,
open
lots
of
mexes
to
be
made)
|
6 |
*Red
Comet,
12x8
(
cant
have
spring
without
it,
open
lots
of
mexes
to
be
made)
|
7 |
Comet
catcher
(
Red
Comet
but
even
better/worse,
might
be
a
comet
overkill
to
have
both)
|
7 |
Comet
catcher
12x16
(
Red
Comet
but
even
better/worse,
might
be
a
comet
overkill
to
have
both)
|
8 |
*DunePatrol
(
with
a
texture
fix
maybe?,
plays
a
bit
like
RedComet
but
with
some
small
ridges
to
play
with)
|
8 |
*DunePatrol
12x8
(
with
a
texture
fix
maybe?,
plays
a
bit
like
RedComet
but
with
some
small
ridges
to
play
with)
|
9 |
WanderLust
(
nice
small
botmap,
allows
for
lots
backstabbing
attacks)
|
9 |
WanderLust
10x8
(
nice
small
botmap,
allows
for
lots
backstabbing
attacks)
|
10 |
*TitanDual
(
open
veh
map)
|
10 |
*TitanDual
10x10
(
open
veh
map)
|
11 |
Intersection
(
new
saktoth
map,
nice
combination
of
bots,
veh
and
jumper)
|
11 |
Intersection
10x10
(
new
saktoth
map,
nice
combination
of
bots,
veh
and
jumper)
|
12 |
Hide&Seek
(
nightmarish
low
metal
raidfest,
has
nice
options
for
jumpers
and
spiders)
|
12 |
Hide&Seek
14x14
(
nightmarish
low
metal
raidfest,
has
nice
options
for
jumpers
and
spiders)
|
13 |
*Bandit
Planes
(
also
good
combination
for
bith
vehicles,
bots
and
air)
|
13 |
*Bandit
Planes
16x16
(
also
good
combination
for
bith
vehicles,
bots
and
air)
|
14 |
Alien
Desert
(
open
vehicle
map)
|
14 |
Alien
Desert
12x8
(
open
vehicle
map)
|
15 |
Avalanche
(
small
rush
map,
very
close
start
positions)
|
15 |
Avalanche
8x8
(
small
rush
map,
very
close
start
positions)
|
16 |
Trojan
Hills
(
same
as
bandit
planes
but
bigger)
|
16 |
Trojan
Hills
12x12
(
same
as
bandit
planes
but
bigger)
|
17 |
*IntoBattle
(
lots
of
flat
areas
and
mexes
are
placed
far
from
each
other)
|
17 |
*IntoBattle
12x12
(
lots
of
flat
areas
and
mexes
are
placed
far
from
each
other)
|
18 |
Vittra
(
good
bot
map,
lots
of
room
for
raids,
radar
placement
is
tricky)
|
18 |
Vittra
10x10
(
good
bot
map,
lots
of
room
for
raids,
radar
placement
is
tricky)
|
19 |
Desert
Cliffs
(
small,
high
hills
and
valleys)
|
19 |
Desert
Cliffs
8x8
(
small,
high
hills
and
valleys)
|
20 |
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|
20 |
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|
21 |
Altair Crossing (Small rush/reclaim map. Might be broken with puppies, as most maps with too much reclaimable features.)
|
21 |
Altair Crossing (Small rush/reclaim map. Might be broken with puppies, as most maps with too much reclaimable features.)
|
22 |
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|
22 |
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23 |
a-symmetrical:
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23 |
a-symmetrical:
|
24 |
GeyserPlanes ( very a-symmetrical map. Mex output is tricky. Lots of geysers that cant be taken )
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24 |
GeyserPlanes ( very a-symmetrical map. Mex output is tricky. Lots of geysers that cant be taken )
|
25 |
Archers Valley (standard ZK map allows for all labs, plenty of metal)
|
25 |
Archers Valley (standard ZK map allows for all labs, plenty of metal)
|
26 |
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26 |
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27 |
I think it is best to stay away from maps with a lot of reclaim and watermaps. Reclaim maps because of puppies. Water maps because water seems to be too much a WIP area of ZK)
|
27 |
I think it is best to stay away from maps with a lot of reclaim and watermaps. Reclaim maps because of puppies. Water maps because water seems to be too much a WIP area of ZK)
|
28 |
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28 |
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