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1v1 Tournament Signup

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Date Editor Before After
7/19/2012 2:51:05 PMNLrank[GBC]Tandstickor before revert after revert
7/19/2012 2:16:21 PMNLrank[GBC]Tandstickor before revert after revert
7/19/2012 1:28:34 PMNLrank[GBC]Tandstickor before revert after revert
Before After
1 we need to know the format first BO3? BO5? fixed mappool or winnerspick? 1 we need to know the format first BO3? BO5? fixed mappool or winnerspick?
2 \n 2 \n
3 good 1v1 maps (the ones with a * are my own favorites) : 3 good 1v1 maps (the ones with a * are my own favorites) :
4 \n 4 \n
5 symmetrical: 5 symmetrical:
6 *Red Comet ( cant have spring without it, open lots of mexes to be made) 6 *Red Comet, 12x8 ( cant have spring without it, open lots of mexes to be made)
7 Comet catcher ( Red Comet but even better/worse, might be a comet overkill to have both) 7 Comet catcher 12x16 ( Red Comet but even better/worse, might be a comet overkill to have both)
8 *DunePatrol ( with a texture fix maybe?, plays a bit like RedComet but with some small ridges to play with) 8 *DunePatrol 12x8 ( with a texture fix maybe?, plays a bit like RedComet but with some small ridges to play with)
9 WanderLust ( nice small botmap, allows for lots backstabbing attacks) 9 WanderLust 10x8 ( nice small botmap, allows for lots backstabbing attacks)
10 *TitanDual ( open veh map) 10 *TitanDual 10x10 ( open veh map)
11 Intersection ( new saktoth map, nice combination of bots, veh and jumper) 11 Intersection 10x10 ( new saktoth map, nice combination of bots, veh and jumper)
12 Hide&Seek ( nightmarish low metal raidfest, has nice options for jumpers and spiders) 12 Hide&Seek 14x14 ( nightmarish low metal raidfest, has nice options for jumpers and spiders)
13 *Bandit Planes ( also good combination for bith vehicles, bots and air) 13 *Bandit Planes 16x16 ( also good combination for bith vehicles, bots and air)
14 Alien Desert ( open vehicle map) 14 Alien Desert 12x8 ( open vehicle map)
15 Avalanche ( small rush map, very close start positions) 15 Avalanche 8x8 ( small rush map, very close start positions)
16 Trojan Hills ( same as bandit planes but bigger) 16 Trojan Hills 12x12 ( same as bandit planes but bigger)
17 *IntoBattle ( lots of flat areas and mexes are placed far from each other) 17 *IntoBattle 12x12 ( lots of flat areas and mexes are placed far from each other)
18 Vittra ( good bot map, lots of room for raids, radar placement is tricky) 18 Vittra 10x10 ( good bot map, lots of room for raids, radar placement is tricky)
19 Desert Cliffs ( small, high hills and valleys) 19 Desert Cliffs 8x8 ( small, high hills and valleys)
20 \n 20 \n
21 Altair Crossing (Small rush/reclaim map. Might be broken with puppies, as most maps with too much reclaimable features.) 21 Altair Crossing (Small rush/reclaim map. Might be broken with puppies, as most maps with too much reclaimable features.)
22 \n 22 \n
23 a-symmetrical: 23 a-symmetrical:
24 GeyserPlanes ( very a-symmetrical map. Mex output is tricky. Lots of geysers that cant be taken ) 24 GeyserPlanes ( very a-symmetrical map. Mex output is tricky. Lots of geysers that cant be taken )
25 Archers Valley (standard ZK map allows for all labs, plenty of metal) 25 Archers Valley (standard ZK map allows for all labs, plenty of metal)
26 \n 26 \n
27 I think it is best to stay away from maps with a lot of reclaim and watermaps. Reclaim maps because of puppies. Water maps because water seems to be too much a WIP area of ZK) 27 I think it is best to stay away from maps with a lot of reclaim and watermaps. Reclaim maps because of puppies. Water maps because water seems to be too much a WIP area of ZK)
28 \n 28 \n