Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Amphibious: Clam and Grizzly

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/31/2012 4:58:35 PMDErankSinKitty before revert after revert
Before After
1 [quote]@Pxtl Probably all the Grizzly needs is a longer cooldown after firing before it can submerge, keeping it committed into battle and taking hits.[/quote] 1 [quote]@Pxtl Probably all the Grizzly needs is a longer cooldown after firing before it can submerge, keeping it committed into battle and taking hits.[/quote]
2 2 +1 Grizzly is arty, it is assault and it can shield other units from torpedoes ( although micro this sux)
3 Grizzly is arty, it is assault and it can shield other units from torpedoes (although micro this sux)
4 The really uncreative downside: It is to large to hide in (not really) shallow water. 3 The really uncreative downside: It is to large to hide in (not really) shallow water.
5 \n 4 \n
6 Clam needs so much buildpower, health and slow speed that it fits into the factory theme. 5 Clam needs so much buildpower, health and slow speed that it fits into the factory theme.
7 The counter?: Tacnukes (which should hit underwater), Shadows, own reclaim and sniper subs. 6 The counter?: Tacnukes (which should hit underwater), Shadows, own reclaim and sniper subs.
8 (too bad that torps collide with wrecks) 7 (too bad that torps collide with wrecks)
9 \n 8 \n
10 Maybe add some long-range but slow-reclaiming reclaimers against expensive-investment clams? 9 Maybe add some long-range but slow-reclaiming reclaimers against expensive-investment clams?