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[quote]@Pxtl Probably all the Grizzly needs is a longer cooldown after firing before it can submerge, keeping it committed into battle and taking hits.[/quote]
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[quote]@Pxtl Probably all the Grizzly needs is a longer cooldown after firing before it can submerge, keeping it committed into battle and taking hits.[/quote]
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2 |
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2 |
+1
Grizzly
is
arty,
it
is
assault
and
it
can
shield
other
units
from
torpedoes
(
although
micro
this
sux)
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3 |
Grizzly is arty, it is assault and it can shield other units from torpedoes (although micro this sux)
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4 |
The really uncreative downside: It is to large to hide in (not really) shallow water.
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3 |
The really uncreative downside: It is to large to hide in (not really) shallow water.
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5 |
\n
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4 |
\n
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6 |
Clam needs so much buildpower, health and slow speed that it fits into the factory theme.
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Clam needs so much buildpower, health and slow speed that it fits into the factory theme.
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7 |
The counter?: Tacnukes (which should hit underwater), Shadows, own reclaim and sniper subs.
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The counter?: Tacnukes (which should hit underwater), Shadows, own reclaim and sniper subs.
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8 |
(too bad that torps collide with wrecks)
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(too bad that torps collide with wrecks)
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9 |
\n
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8 |
\n
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10 |
Maybe add some long-range but slow-reclaiming reclaimers against expensive-investment clams?
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9 |
Maybe add some long-range but slow-reclaiming reclaimers against expensive-investment clams?
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