1 |
Godde,
I
know
all
that,
yet
as
you
remember
from
our
last
battle,
you
lost
all
your
destroyers
worth
about
3k
metal
to
2
penes
under
a
shield.
BTW
the
only
reason
I
use
shields
in
naval
battles
is
cuz
ships
have
so
little
HP.
I
remember
OTA
games
where
naval
battels
used
to
be
REALLY
EPIC,
like
plasma
balls
flying
all
over
the
screen,
and
radar
wobble
actually
affected
those
quite
a
lot
(
e.
g.
a
range
of
destroyer
was
big
enough
that
it
could
not
hit
shit
on
radar
due
to
wobble)
.
I
understand
that
ZK
is
not
so
long-ranged
game,
but
IMHO
artillery
is
overall
quite
lame
now.
And
that
involves
destroyers
too.
In
OTA
it
was
a
decent
range
set
|
1 |
Godde,
I
know
all
that,
yet
as
you
remember
from
our
last
battle,
you
lost
all
your
destroyers
worth
about
3k
metal
to
2
penes
under
a
shield.
BTW
the
only
reason
I
use
shields
in
naval
battles
is
cuz
ships
have
so
little
HP.
I
remember
OTA
games
where
naval
battels
used
to
be
REALLY
EPIC,
like
plasma
balls
flying
all
over
the
screen,
and
radar
wobble
actually
affected
those
quite
a
lot
(
e.
g.
a
range
of
destroyer
was
big
enough
that
it
could
not
hit
shit
on
radar
due
to
wobble,
and
it
also
allowed
3-4
destroyers
to
rape
annihilator
that
would
uselessly
fire
into
nowhere)
.
I
understand
that
ZK
is
not
so
long-ranged
game,
but
IMHO
artillery
is
overall
quite
lame
now.
And
that
involves
destroyers
too.
In
OTA
it
was
a
decent
range
set
|
2 |
- plasma artillery
|
2 |
- plasma artillery
|
3 |
- MRLS like merls
|
3 |
- MRLS like merls
|
4 |
- annihilators, mavericks (arty walkers) and other specialty units
|
4 |
- annihilators, mavericks (arty walkers) and other specialty units
|
5 |
- Lasers (HLT)
|
5 |
- Lasers (HLT)
|
6 |
- rocket launchers (rocko etc)
|
6 |
- rocket launchers (rocko etc)
|
7 |
- plasma cannons (short range, like on tanks)
|
7 |
- plasma cannons (short range, like on tanks)
|
8 |
- Lasers (LLT)
|
8 |
- Lasers (LLT)
|
9 |
- HMG guns like on peewees
|
9 |
- HMG guns like on peewees
|
10 |
\n
|
10 |
\n
|
11 |
And that made some reasonable sense. In ZK AA has HUGE range compared to ground units using the same weapons. Artillery barely outranges skirmishers. And it is especially obvious in sea battles since units are bigger, so an arty unit that shoots like 5x own length away? You kidding right?
|
11 |
And that made some reasonable sense. In ZK AA has HUGE range compared to ground units using the same weapons. Artillery barely outranges skirmishers. And it is especially obvious in sea battles since units are bigger, so an arty unit that shoots like 5x own length away? You kidding right?
|