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Some balance feedback

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Date Editor Before After
9/10/2012 3:40:45 PMCZrankAdminLicho before revert after revert
Before After
1 Stats show that tick *PARALYZE* less cost/cost than roaches *DAMAGE*. 1 Stats show that tick *PARALYZE* less cost/cost than roaches *DAMAGE*.
2 \n 2 \n
3 So by objectively measured stats its not better than roach in real world games - even IF we consider paralyze to be equal to damage (which it isnt) and if we dont count roach impulse damage which isnt included in stats. 3 So by objectively measured stats its not better than roach in real world games - even IF we consider paralyze to be equal to damage (which it isnt) and if we dont count roach impulse damage which isnt included in stats.
4 \n 4 \n
5 I think it has a lot to do with psychology where paralyzed units are highly visible and feel lost even if the actual damage done is negligible in the end.
6 \n