1 |
:D
|
1 |
:D
|
2 |
ok, 1 impulse/second ADD 1 unit of speed/second to a unit.
|
2 |
ok, 1 impulse/second ADD 1 unit of speed/second to a unit.
|
3 |
\n
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3 |
\n
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4 |
If called only once every 30 frame (1 second), you must divide the value of impulse by 30. *this sounds like some hardcore physic here IMO*
|
4 |
If called only once every 30 frame (1 second), you must divide the value of impulse by 30. *this sounds like some hardcore physic here IMO*
|
5 |
---
|
5 |
---
|
6 |
\n
|
6 |
\n
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7 |
awesome it work. I can shoot com into air and it tumble (wow!), and you can even accelerate the com with Newton while it jump! -work like MoveCtrl but even better & felt more real; if you jump in one place it will goes higher! :D
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7 |
awesome it work. I can shoot com into air and it tumble (wow!), and you can even accelerate the com with Newton while it jump! -work like MoveCtrl but even better & felt more real; if you jump in one place it will goes higher! :D
|
8 |
\n
|
8 |
\n
|
9 |
Currently it damage com while landing and sometimes explode when landing. This is soo cool, will add more impulse (like braking).
|
9 |
Currently it damage com while landing and sometimes explode when landing. This is soo cool, will add more impulse (like braking).
|
10 |
\n
|
10 |
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|
11 |
Good
thing
about
this
is
Newton
now
work
universally,
and
there's
possibility
of
using
jumpjet
to
realistically
brake
in
midair
for
scuttle
launch.
|
11 |
Good
thing
about
this
is
Newton
now
work
universally,
and
there's
possibility
of
using
jumpjet
to
realistically
brake
in
midair
for
scuttle
launch,
jumpjet
can
also
be
used
to
boost
forward
rather
than
upward
(
use
same
trajectory,
but
still
need
to
think
of
UI)
.
|
12 |
\n
|
12 |
\n
|
13 |
*the ballistic prediction formula also work. Can jump to target now.
|
13 |
*the ballistic prediction formula also work. Can jump to target now.
|