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Artist/Dev Rally Call

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Date Editor Before After
9/29/2012 12:41:32 AMUSrankluckywaldo7 before revert after revert
Before After
1 So, it seems it has been really quiet around here on the development front. Still there seems to be a lot of people who browse this forums regularly, and I have some seen some nice new things like that awesome new Detriment model. 1 So, it seems it has been really quiet around here on the development front. Still there seems to be a lot of people who browse this forums regularly, and I have some seen some nice new things like that awesome new Detriment model.
2 \n 2 \n
3 Anyway, I am calling you all together here because I am interested in the current state of development and current major goals, particularly when it comes to artwork. I hope to jump-start some improvements again, from my own improved skills (and hardware), and hopefully by encouraging more artists and constructive critics. (Something that always discouraged me from committing was the completely lack of helpful feedback. If nobody said anything I would guess it is fine; otherwise usually somebody would tell me it was fine before and nothing else.) To be honest, PA has peaked my interest while at the same time reminding me how awesome it is to already have a much more open-community project with core developers who are as much gamers as programmers. 3 Anyway, I am calling you all together here because I am interested in the current state of development and current major goals, particularly when it comes to artwork. I hope to jump-start some improvements again, from my own improved skills (and hardware), and hopefully by encouraging more artists and constructive critics. (Something that always discouraged me from committing was the completely lack of helpful feedback. If nobody said anything I would guess it is fine; otherwise usually somebody would tell me it was fine before and nothing else.) To be honest, PA has peaked my interest while at the same time reminding me how awesome it is to already have a much more open-community project with core developers who are as much gamers as programmers.
4 \n 4 \n
5 I hope to make some progress by coordinating efforts better, primarily by: 5 I hope to make some progress by coordinating efforts better, primarily by:
6 1) Getting updated and refined design goals (Mostly need core devs, Licho, GF, and KR for this) 6 1) Getting updated and refined design goals (Mostly need core devs, Licho, GF, and KR for this)
7 2) Some basic guidelines for the general "look and feel" of the game, for better consistency (Saktoth maybe? Who is lead artist?) 7 2) Some basic guidelines for the general "look and feel" of the game, for better consistency (Saktoth maybe? Who is lead artist?)
8 (if this involves retouching some of my older crappier work, all the better for it) 8 (if this involves retouching some of my older crappier work, all the better for it)
9 3) Priorities in making changes 9 3) Getting priorities in making changes ( Need core devs again)
10 4) Make it easier for other people to get involved 10 4) Make it easier for other people to get involved
11 \n 11 \n
12 I've played with numerous silly little spring things over the years and while the game is very complicated, I've found there are a lot of areas where just a small amount of experience and work can make a nice difference. If some people decide to pick up on little areas to polish on, like a certain unit script or ceg effect, it can really improve the game. All that's really needed is a little bit of drive and coordination. Lack of those is the reason I made fewer contributions. 12 I've played with numerous silly little spring things over the years and while the game is very complicated, I've found there are a lot of areas where just a small amount of experience and work can make a nice difference. If some people decide to pick up on little areas to polish on, like a certain unit script or ceg effect, it can really improve the game. All that's really needed is a little bit of drive and coordination. Lack of those is the reason I made fewer contributions.
13 \n 13 \n
14 \n 14 \n
15 At the very least, I am itching for a pet project again and I am interested to know what could possibly be useful. 15 At the very least, I am itching for a pet project again and I am interested to know what could possibly be useful.