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Artist/Dev Rally Call

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Date Editor Before After
10/3/2012 2:17:36 AMDErankCaptainBenz before revert after revert
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1 [quote]I could try my hand at modeling some corpses, but I'm not sure what format to make everything in and what scale(don't want detri size wreaks for fleas)(is scale adjusted by zerok/spring or do models determine size) to use.[/quote] 1 [quote]I could try my hand at modeling some corpses, but I'm not sure what format to make everything in and what scale(don't want detri size wreaks for fleas)(is scale adjusted by zerok/spring or do models determine size) to use.[/quote]
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3 Just import the models you want to make wreckages for into your modeling program with upspring, it usually keeps the size. Also keep in mind not bend the whole thing too much or you will create some ugly distortions in the uv map ( unless you want to make a new one, but you propably dont, because nobody likes uv mapping) . If youre working with kbots, ripping the arms and legs off and placing them around the main chassis should be enough anyway. The textures used for wreckage are wreck1. dds and wreck2. dds ( obviously) . 3 Just import the models you want to make wreckages for into your modeling program with upspring, it usually keeps the size. Also keep in mind not bend the whole thing too much or you will create some ugly distortions in the uv map ( unless you want to make a new one, but you propably dont, because nobody likes uv mapping) . If youre working with kbots, ripping the arms and legs off and placing them around the main chassis should be enough anyway. The textures used for wreckage are wreck. dds and wreck2. dds ( obviously) .
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5 links | 5 links |
6 v 6 v
7 upspring: http://springfiles.com/spring/tools/upspring 7 upspring: http://springfiles.com/spring/tools/upspring
8 blender (the modeling software I use): http://www.blender.org/download/get-blender/ 8 blender (the modeling software I use): http://www.blender.org/download/get-blender/