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[quote]I could try my hand at modeling some corpses, but I'm not sure what format to make everything in and what scale(don't want detri size wreaks for fleas)(is scale adjusted by zerok/spring or do models determine size) to use.[/quote]
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[quote]I could try my hand at modeling some corpses, but I'm not sure what format to make everything in and what scale(don't want detri size wreaks for fleas)(is scale adjusted by zerok/spring or do models determine size) to use.[/quote]
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Just
import
the
models
you
want
to
make
wreckages
for
into
your
modeling
program
with
upspring,
it
usually
keeps
the
size.
Also
keep
in
mind
not
bend
the
whole
thing
too
much
or
you
will
create
some
ugly
distortions
in
the
uv
map
(
unless
you
want
to
make
a
new
one,
but
you
propably
dont,
because
nobody
likes
uv
mapping)
.
If
youre
working
with
kbots,
ripping
the
arms
and
legs
off
and
placing
them
around
the
main
chassis
should
be
enough
anyway.
The
textures
used
for
wreckage
are
wreck1.
dds
and
wreck2.
dds
(
obviously)
.
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3 |
Just
import
the
models
you
want
to
make
wreckages
for
into
your
modeling
program
with
upspring,
it
usually
keeps
the
size.
Also
keep
in
mind
not
bend
the
whole
thing
too
much
or
you
will
create
some
ugly
distortions
in
the
uv
map
(
unless
you
want
to
make
a
new
one,
but
you
propably
dont,
because
nobody
likes
uv
mapping)
.
If
youre
working
with
kbots,
ripping
the
arms
and
legs
off
and
placing
them
around
the
main
chassis
should
be
enough
anyway.
The
textures
used
for
wreckage
are
wreck.
dds
and
wreck2.
dds
(
obviously)
.
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links |
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links |
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v
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v
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upspring: http://springfiles.com/spring/tools/upspring
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upspring: http://springfiles.com/spring/tools/upspring
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blender (the modeling software I use): http://www.blender.org/download/get-blender/
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blender (the modeling software I use): http://www.blender.org/download/get-blender/
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