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Dysis RTS/FPS hybrid, with Voxel terrain!

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Date Editor Before After
10/10/2012 12:46:26 AMBRrankFortaleza before revert after revert
10/10/2012 12:45:33 AMBRrankFortaleza before revert after revert
10/10/2012 12:42:17 AMBRrankFortaleza before revert after revert
Before After
1 http://www.youtube.com/watch?v=DjZ3M02iaGw&feature=player_detailpage#t=44s 1 http://www.youtube.com/watch?v=DjZ3M02iaGw&feature=player_detailpage#t=44s
2 Pause the video cause it very fast, less that 1 seg, but you can see a "base unit" in a cave/tunnel, so i am sure that it easy to make them in game. But i am not sure if the AI will be good at tunneling to enemy base (i hope it is) or if it will be more of a FPS human player thing. 2 Pause the video cause it very fast, less that 1 seg, but you can see a "base unit" in a cave/tunnel, so i am sure that it easy to make them in game. But i am not sure if the AI will be good at tunneling to enemy base (i hope it is) or if it will be more of a FPS human player thing.
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4 http://www.youtube.com/watch?v=DjZ3M02iaGw&feature=player_detailpage#t=55s 4 http://www.youtube.com/watch?v=DjZ3M02iaGw&feature=player_detailpage#t=55s
5 Totally not normal map for a RTS, in the video in kickstarter page/link when him talk you see float islands map too and a black bridge too, time is 1:46s. 5 Totally not normal map for a RTS, in the video in kickstarter page/link when him talk you see float islands map too and a black bridge too, time is 1:46s.
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7 http://tumblr.dysis.net/post/25895548620/more-foliage-shots 7 http://tumblr.dysis.net/post/25895548620/more-foliage-shots
8 http://tumblr.dysis.net/post/24405254138/new-textures-new-terrain-particle-effects-dynamic 8 http://tumblr.dysis.net/post/24405254138/new-textures-new-terrain-particle-effects-dynamic
9 In the 2 links above you can see more not normal terrain, i am curious how a RTS can work in a terrain like that examples, maybe in that map if will focus in "jumper/jet-pack", "spiders/all terrain" and air units... 9 In the 2 links above you can see more not normal terrain, i am curious how a RTS can work in a terrain like that examples, maybe in that map if will focus in "jumper/jet-pack", "spiders/all terrain" and air units...
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11 I do not care if the voxels are simple cubes, like i do not care about the simples and cartoon look of Planetary Annihilation, but that a matter of tastes and every have their own... anyway its still in pre-alpha so it can still get/look better... (like the GFX of tanks shoots etc..) 11 I do not care if the voxels are simple cubes, like i do not care about the simples and cartoon look of Planetary Annihilation, but that a matter of tastes and every have their own... anyway its still in pre-alpha so it can still get/look better... (like the GFX of tanks shoots etc..)
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14 What i really care about is how gameplay will be. And a little interested in the tech/engine too, like maackey. 14 What i really care about is how gameplay will be.