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Balancing Teams

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Date Editor Before After
10/13/2012 12:15:42 PMGBrankKyubey before revert after revert
10/13/2012 12:14:26 PMGBrankKyubey before revert after revert
10/13/2012 12:13:19 PMGBrankKyubey before revert after revert
Before After
1 what you need is a system that tracks play style, instead of skill 1 what you need is a system that tracks play style, instead of skill
2 \n 2 \n
3 the main problem is when you have 1 eco player, 1 air player, 1 assult player, vs 3 assult players 3 the main problem is when you have 1 eco player, 1 air player, 1 assult player, vs 3 assult players
4 \n 4 \n
5 the balanced skill distrobution on team 1 will lose to the all out attack powere of team 2 right from the start 5 the balanced skill distrobution on team 1 will lose to the all out attack powere of team 2 right from the start
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7 beter balance would be each team having 2 assult players and 1 specialist 7 beter balance would be each team having 2 assult players and 1 specialist
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9 \n 9 \n
10 the most basic way to do this it to track what lab you start with whenever you win a game, and your peak eco that game, and balance based on those stats so each team has an avarage skill, play style, and eco that is balanced 10 the most basic way to do this it to track what lab you start with whenever you win a game, and your peak( relative) eco that game, and balance based on those stats so each team has an avarage skill, play style, and eco ability that is balanced
11 \n 11 \n
12 its probably posible to tweak the maths of the ELO system to do this with suficient data 12 its probably posible to tweak the maths of the ELO system to do this with suficient data