1 |
what you need is a system that tracks play style, instead of skill
|
1 |
what you need is a system that tracks play style, instead of skill
|
2 |
\n
|
2 |
\n
|
3 |
the main problem is when you have 1 eco player, 1 air player, 1 assult player, vs 3 assult players
|
3 |
the main problem is when you have 1 eco player, 1 air player, 1 assult player, vs 3 assult players
|
4 |
\n
|
4 |
\n
|
5 |
the balanced skill distrobution on team 1 will lose to the all out attack powere of team 2 right from the start
|
5 |
the balanced skill distrobution on team 1 will lose to the all out attack powere of team 2 right from the start
|
6 |
\n
|
6 |
\n
|
7 |
beter balance would be each team having 2 assult players and 1 specialist
|
7 |
beter balance would be each team having 2 assult players and 1 specialist
|
8 |
\n
|
8 |
\n
|
9 |
\n
|
9 |
\n
|
10 |
the
most
basic
way
to
do
this
it
to
track
what
lab
you
start
with
whenever
you
win
a
game,
and
your
peak
eco
that
game,
and
balance
based
on
those
stats
so
each
team
has
an
avarage
skill,
play
style,
and
eco
that
is
balanced
|
10 |
the
most
basic
way
to
do
this
it
to
track
what
lab
you
start
with
whenever
you
win
a
game,
and
your
peak(
relative)
eco
that
game,
and
balance
based
on
those
stats
so
each
team
has
an
avarage
skill,
play
style,
and
eco
ability
that
is
balanced
|
11 |
\n
|
11 |
\n
|
12 |
its probably posible to tweak the maths of the ELO system to do this with suficient data
|
12 |
its probably posible to tweak the maths of the ELO system to do this with suficient data
|