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can we steal stuff from the NOTA mod?

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Date Editor Before After
10/21/2012 8:54:00 PMGBrankKyubey before revert after revert
10/21/2012 8:52:56 PMGBrankKyubey before revert after revert
Before After
1 :D flying siege tanks!!! 1 :D flying siege tanks!!!
2 \n 2 \n
3 imo we could make a whole set of those kinds of units and put them in a seperate lab 3 imo we could make a whole set of those kinds of units and put them in a seperate lab
4 \n 4 \n
5 deployable crap lab ftw! 5 deployable crap lab ftw!
6 \n 6 \n
7 raider: sabateur, cloaked deployable LLT 7 raider: sabateur, cloaked deployable LLT
8 AA: spingun, something similar to a razor(insane armor when closed, aa when open) 8 AA: spingun, something similar to a razor(insane armor when closed, aa when open)
9 riot: supressor, deployable emp outlaw type thing(can emp own troops in area as well) 9 riot: supressor, deployable emp outlaw type thing(can emp own troops in area as well)
10 assult: stone wall, high hp deployable shield gen(1/3 radious of normal shield gen) 10 assult: stone wall, high hp deployable shield gen(1/3 radious of normal shield gen)
11 siege: Rustbucket, basicaly a flying siege tank 11 siege: Rustbucket, basicaly a flying siege tank
12 special: move the djin in to this lab 12 special: move the djin in to this lab, and make it fly
13 special: box-o-fun, stolen from nota, reverse engeniered, and given a helicopter hat ^.^ 13 special: box-o-fun, stolen from nota, reverse engeniered, and given a helicopter hat ^.^
14 \n 14 \n
15 all units take 5-15 seconds to deploy and cost 20-200 energy(use morph mechanics i guess) 15 all units take 5-15 seconds to deploy and cost 20-200 energy(use morph mechanics i guess)
16 \n 16 \n