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Attack priority

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Date Editor Before After
10/27/2012 7:38:42 AMUSrankjseah before revert after revert
10/27/2012 7:37:57 AMUSrankjseah before revert after revert
Before After
1 A simple state toggle would be easy to implement for a gadget (including respecting whether you have identified the dot). Together with a "don't/do shoot at unidentified" toggle, that would satisfy your basic request. 1 A simple state toggle would be easy to implement for a gadget (including respecting whether you have identified the dot). Together with a "don't/do shoot at unidentified" toggle, that would satisfy your basic request.
2 \n 2 \n
3 So, question is: you have a state toggle, it can have 2 or more states. 3 So, question is: you have a state toggle, it can have 2 or more states. ( I don't recommend more than 3)
4 \n 4 \n
5 State 1: is "shoot everything" 5 State 1: is "shoot everything"
6 State 2: What units should it shoot? 6 State 2: What units should it shoot?
7 etc. 7 etc.
8 \n 8 \n
9 \n 9 \n
10 What restricted group for a screamer to shoot at would be most useful? 10 What restricted group for a screamer to shoot at would be most useful?
11 \n 11 \n
12 Clearly out: gnat, blastwing, firefly, gull, 12 Clearly out: gnat, blastwing, firefly, gull,
13 Clearly in: shadow, licho, stiletto, vindicator, brawler, blackdawn 13 Clearly in: shadow, licho, stiletto, vindicator, brawler, blackdawn
14 \n 14 \n
15 Borderline: banshee, phoenix, valkyrie, krow, vamp, avenger 15 Borderline: banshee, phoenix, valkyrie, krow, vamp, avenger