1 |
You'd be right if ZK artillery wasn't deliberately weak and expensive. Especially since your 5:1 ratio would actually be a 3:1 cost ratio.
|
1 |
You'd be right if ZK artillery wasn't deliberately weak and expensive. Especially since your 5:1 ratio would actually be a 3:1 cost ratio.
|
2 |
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|
2 |
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|
3 |
I
spam
artillery
*a
lot*.
Probably
too
much.
I'm
a
big
fan
of
hovers.
But
even
then
I
try
to
keep
my
metal
consumption
on
arty
at
less
than
10%
of
my
combat
units.
Artillery
is
like
Stingers
-
you
have
*one*
to
draw
the
enemy
out
and
deny
area.
The
only
fac
you
want
more
than
one
artillery
units
in
your
mix
is
the
Cloakies,
and
that's
only
because
Hammers
are
so
low-weight
that
they
should
be
used
in
pairs
or
triplets.
|
3 |
I
spam
artillery
*a
lot*.
Probably
too
much.
I'm
a
big
fan
of
hovers.
But
even
then
I
try
to
keep
my
metal
consumption
on
arty
at
10%
of
my
combat
units.
Artillery
is
like
Stingers
-
you
have
*one*
to
draw
the
enemy
out
and
deny
area.
The
only
fac
you
want
more
than
one
artillery
units
in
your
mix
is
the
Cloakies,
and
that's
only
because
Hammers
are
so
low-weight
that
they
should
be
used
in
pairs
or
triplets.
|
4 |
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|
4 |
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|
5 |
Especially since your artillery should be the ones that survive the most, since they should never see combat, including artillery in your regular repeat-list will end up with you building up too much arty (same goes for AA). Regular repeat-list for me includes my main combat-force and my cons (and I often get too many cons, but I'm a reclaim/prospecting nut), where arty and AA are alt-click builds as needed.
|
5 |
Especially since your artillery should be the ones that survive the most, since they should never see combat, including artillery in your regular repeat-list will end up with you building up too much arty (same goes for AA). Regular repeat-list for me includes my main combat-force and my cons (and I often get too many cons, but I'm a reclaim/prospecting nut), where arty and AA are alt-click builds as needed.
|