Loading...
  OR  Zero-K Name:    Password:   

Post edit history

constructors and artillery

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/2/2012 3:51:37 PMCArankPxtl before revert after revert
Before After
1 You'd be right if ZK artillery wasn't deliberately weak and expensive. Especially since your 5:1 ratio would actually be a 3:1 cost ratio. 1 You'd be right if ZK artillery wasn't deliberately weak and expensive. Especially since your 5:1 ratio would actually be a 3:1 cost ratio.
2 \n 2 \n
3 I spam artillery *a lot*. Probably too much. I'm a big fan of hovers. But even then I try to keep my metal consumption on arty at less than 10% of my combat units. Artillery is like Stingers - you have *one* to draw the enemy out and deny area. The only fac you want more than one artillery units in your mix is the Cloakies, and that's only because Hammers are so low-weight that they should be used in pairs or triplets. 3 I spam artillery *a lot*. Probably too much. I'm a big fan of hovers. But even then I try to keep my metal consumption on arty at 10% of my combat units. Artillery is like Stingers - you have *one* to draw the enemy out and deny area. The only fac you want more than one artillery units in your mix is the Cloakies, and that's only because Hammers are so low-weight that they should be used in pairs or triplets.
4 \n 4 \n
5 Especially since your artillery should be the ones that survive the most, since they should never see combat, including artillery in your regular repeat-list will end up with you building up too much arty (same goes for AA). Regular repeat-list for me includes my main combat-force and my cons (and I often get too many cons, but I'm a reclaim/prospecting nut), where arty and AA are alt-click builds as needed. 5 Especially since your artillery should be the ones that survive the most, since they should never see combat, including artillery in your regular repeat-list will end up with you building up too much arty (same goes for AA). Regular repeat-list for me includes my main combat-force and my cons (and I often get too many cons, but I'm a reclaim/prospecting nut), where arty and AA are alt-click builds as needed.