1 |
Personally I think this is a good idea, or at least on the right track.
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1 |
Personally I think this is a good idea, or at least on the right track.
|
2 |
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2 |
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3 |
1. It makes use of a known mechanic instead of inventing a new one,
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3 |
1. It makes use of a known mechanic instead of inventing a new one,
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4 |
2. Avoids the action-at-a-distance problem (which I agree with),
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4 |
2. Avoids the action-at-a-distance problem (which I agree with),
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5 |
3.
Better
realism
(
surely
the
battle
for
the
universe
would've
devolved
into
swarms
of
cloaked
teleporters
attempting
to
infiltrate
planets/bases
to
insert
nukes
by
now,
as
a
far
cheaper
and
reliable
option)
|
5 |
3.
Better
realism
(
surely
the
battle
for
the
universe
would've
devolved
into
swarms
of
cloaked
teleporters
attempting
to
infiltrate
planets/bases
to
insert
nukes
by
now,
as
a
far
more
effective
option
than
actually
fighting)
|
6 |
\n
|
6 |
\n
|
7 |
It would also be cool if you could chain Djinns to create a longer / more complex path.
|
7 |
It would also be cool if you could chain Djinns to create a longer / more complex path.
|
8 |
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|
8 |
\n
|
9 |
I've yet to see Djinns used in battle, but then, it's not often I see transports used with ferry routes. But I think that Djinns could allow, for example, a well organised team to quickly get forces to defence points across a wide battle front. You can do this with air transports I guess, but it requires micro, which is lame.
|
9 |
I've yet to see Djinns used in battle, but then, it's not often I see transports used with ferry routes. But I think that Djinns could allow, for example, a well organised team to quickly get forces to defence points across a wide battle front. You can do this with air transports I guess, but it requires micro, which is lame.
|
10 |
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10 |
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11 |
Keep the air transports and cloakies for trying to get behind enemy lines, and Djinn as more of a behind the lines unit, potentially to help push the front forward quickly or unexpectedly.
|
11 |
Keep the air transports and cloakies for trying to get behind enemy lines, and Djinn as more of a behind the lines unit, potentially to help push the front forward quickly or unexpectedly.
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