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New idea for the Djinn - Unit Transport Beam

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Date Editor Before After
11/13/2012 9:47:44 PMMYrankxponen before revert after revert
11/13/2012 9:47:11 PMMYrankxponen before revert after revert
11/13/2012 9:43:48 PMMYrankxponen before revert after revert
11/13/2012 9:41:48 PMMYrankxponen before revert after revert
Before After
1 > The basic idea here is that rather than warping units around, the djinn now moves things through space, like a really focused, 2-part Newton. The Djinn establishes a beam contact with it's beacon (it has to be line-of-sight, no moving through mountains. That's the point, terrain is something that should always matter), and units who go into the beacon get dragged by a gravity beam from the beacon to the djinn. -Yanom 1 > The basic idea here is that rather than warping units around, the djinn now moves things through space, like a really focused, 2-part Newton. The Djinn establishes a beam contact with it's beacon (it has to be line-of-sight, no moving through mountains. That's the point, terrain is something that should always matter), and units who go into the beacon get dragged by a gravity beam from the beacon to the djinn. -Yanom
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3 What if instead of unit being pulled/push by the beam to the other side, the Djinn's beacon will launch unit into the air which then received on the Djin's side ( really fast or slow; depend on what you need) . . . like a rapid fire cannon. 3 What if instead of unit being pulled/push by the beam to the other side, the Djinn's beacon will launch unit into the air which then received on the Djin's side ( really fast or slow/high or low trajectory; depend on what you need) . . . like a rapid fire cannon.
4 \n 4 \n
5 I suggest this because i could do this if needed and I'm happy to try it, but if you want at tugging beam: that's something new for me and not enthusiasted to try it. 5 I suggest this because i could do this if needed and I'm happy to try it, but if you want at tugging beam: that's something new for me and not enthusiasted to try it.