1 |
> The basic idea here is that rather than warping units around, the djinn now moves things through space, like a really focused, 2-part Newton. The Djinn establishes a beam contact with it's beacon (it has to be line-of-sight, no moving through mountains. That's the point, terrain is something that should always matter), and units who go into the beacon get dragged by a gravity beam from the beacon to the djinn. -Yanom
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1 |
> The basic idea here is that rather than warping units around, the djinn now moves things through space, like a really focused, 2-part Newton. The Djinn establishes a beam contact with it's beacon (it has to be line-of-sight, no moving through mountains. That's the point, terrain is something that should always matter), and units who go into the beacon get dragged by a gravity beam from the beacon to the djinn. -Yanom
|
3 |
What
if
instead
of
unit
being
pulled/push
by
the
beam
to
the
other
side,
the
Djinn's
beacon
will
launch
unit
into
the
air
which
then
received
on
the
Djin's
side
(
really
fast
or
slow;
depend
on
what
you
need)
.
.
.
like
a
rapid
fire
cannon.
|
3 |
What
if
instead
of
unit
being
pulled/push
by
the
beam
to
the
other
side,
the
Djinn's
beacon
will
launch
unit
into
the
air
which
then
received
on
the
Djin's
side
(
really
fast
or
slow/high
or
low
trajectory;
depend
on
what
you
need)
.
.
.
like
a
rapid
fire
cannon.
|