| 1 | I've made a little thing that counts casualties and confirmed (in-los, or identified radar blobs) kills and their metal value for 1x1 games. | 1 | I've made a little thing that counts casualties and confirmed (in-los, or identified radar blobs) kills and their metal value for 1x1 games. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | It currently has some limitations and bugs, or WHAT IT DOES WRONG: | 3 | It currently has some limitations and bugs, or WHAT IT DOES WRONG: | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | - Any loss of enemy unit is considered your kill, because i can't access this information via sync and kills are detected as "units that entered LOS and then stopped existing without leaving los". ([i]and it is politically impossible to get that info from synced because everybody would just start [/i][b]bertha scouting[/b], i hear). Enemy decides to selfd? Your win. Falls off cliff? Your win. Death by lava? All increases your score. | 5 | - Any loss of enemy unit is considered your kill, because i can't access this information via sync and kills are detected as "units that entered LOS and then stopped existing without leaving los". ([i]and it is politically impossible to get that info from synced because everybody would just start [/i][b]bertha scouting[/b], i hear). Enemy decides to selfd? Your win. Falls off cliff? Your win. Death by lava? All increases your score. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | (fairly legit for 1v1, and doing all those things to yourself will naturally include your own casualty count) | 7 | (fairly legit for 1v1, and doing all those things to yourself will naturally include your own casualty count) | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | - Some false positives might be listed when a nanoframe is insta-recycled by a factory. Don't know how to fix that. | 9 | - Some false positives might be listed when a nanoframe is insta-recycled by a factory. Don't know how to fix that. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | - It doesn't tolerate luaui reloads too well. All scores will be lost on luaui reload. | 11 | - It doesn't tolerate luaui reloads too well. All scores will be lost on luaui reload. | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | - It doesn't respond to changes in spectator state, or in spectate-team, and doesn't display which player "you" are. | 13 | - It doesn't respond to changes in spectator state, or in spectate-team, and doesn't display which player "you" are. | 
                
                    | 14 | \n | 14 | \n | 
                
                    | 15 | - It will not work for team games (because all kills would be counted as yours, including ally casualties). Therefore it disables itself the moment you are discovered to have an ally. | 15 | - It will not work for team games (because all kills would be counted as yours, including ally casualties). Therefore it disables itself the moment you are discovered to have an ally. | 
                
                    | 16 | \n | 16 | \n | 
                
                    | 17 | - In FFA, it files every dead unit as something that you killed personally, so is fairly meaningless. | 17 | - In FFA, it files every dead unit as something that you killed personally, so is fairly meaningless. | 
                
                    | 18 | \n | 18 | \n | 
                
                    | 19 | WHAT IT DOES RIGHT: | 19 | WHAT IT DOES RIGHT: | 
                
                    | 20 | - It allows you to see at a glimpse if you are failing too bad at tactics and wasting your units to no good. | 20 | - It allows you to see at a glimpse if you are failing too bad at tactics and wasting your units to no good. | 
                
                    | 21 | - It displays a percentage: | 21 | - It displays a percentage: | 
                
                    | 22 | - grey N/A when no kills and no losses | 22 | - grey N/A when no kills and no losses | 
                
                    | 23 | - blue PWN! if you're doing the other guy with no losses at all | 23 | - blue PWN! if you're doing the other guy with no losses at all | 
                
                    | 24 | - green if attrition rate over 100% | 24 | - green if attrition rate over 100% | 
                
                    | 25 | - yellow if rate over 75% | 25 | - yellow if rate over 75% | 
                
                    | 26 | - orange if rate over 50% | 26 | - orange if rate over 50% | 
                
                    | 27 | - red if you're getting massacred two-to one or worse | 27 | - red if you're getting massacred two-to one or worse | 
                
                    | 28 | \n | 28 | \n | 
                
                    | 29 | WHAT IT COULD DO BUT DOESNT BECAUSE I'M A LAZY BASTARD: | 29 | WHAT IT COULD DO BUT DOESNT BECAUSE I'M A LAZY BASTARD: | 
                
                    | 30 | - It doesn't declare IMPRESSIVE EXCELLENT HUMILIATION and flash red/green signs when your attrition rate climbs or falls over significant margins. | 30 | - It doesn't declare IMPRESSIVE EXCELLENT HUMILIATION and flash red/green signs when your attrition rate climbs or falls over significant margins. | 
                
                    | 31 | - Spectator support. | 31 | - Spectator support. | 
                
                    | 32 | \n | 32 | \n | 
                
                    | 33 | TL:DR https://dl.dropbox.com/u/19320633/attrition.lua | 33 | TL:DR https://dl.dropbox.com/u/19320633/attrition.lua |