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Attrition counter widget for teams! (zomg)

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Date Editor Before After
11/14/2012 11:12:54 PMEErankAdminAnarchid before revert after revert
11/14/2012 11:12:30 PMEErankAdminAnarchid before revert after revert
11/14/2012 11:11:39 PMEErankAdminAnarchid before revert after revert
Before After
1 How much you destroyed and how much you lost, yes. To precision allowed you your LOS and assorted bugs and such. 1 How much you destroyed and how much you lost, in individual units and metal value. To precision allowed you your LOS and assorted bugs and such.
2 \n 2 \n
3 Another possible feature would be to display the relation between those, but i'd rather get it to work accurately first in spite of morphs and such. 3 Another possible feature would be to display the relation between those, but i'd rather get it to work accurately first in spite of morphs and such.
4 \n 4 \n
5 On that: i've tried intercepting MorphFinished by doing widgetHandler:RegisterGlobal('MorphFinished', MorphFinished) like the healthbar widget does. But it seems consumed by whoever registers first, and healthbars exposes no way to retrieve that information either - so that path can't work in a non-breaking fashion :( 5 On that: i've tried intercepting MorphFinished by doing widgetHandler:RegisterGlobal('MorphFinished', MorphFinished) like the healthbar widget does. But it seems consumed by whoever registers first, and healthbars exposes no way to retrieve that information either - so that path can't work in a non-breaking fashion :(