Post edit history
 Attrition counter widget for teams! (zomg)
Attrition counter widget for teams! (zomg)
| Before | After | ||
|---|---|---|---|
| 1 | Anarchid, are you sure this widget is detecting Wreckage? because I see here that you detecting units using GetUnitInRectangle(), but wreckage is a "feature" (like trees and rock, and is detected using GetFeatureInRectangle() and such). | 1 | Anarchid, are you sure this widget is detecting Wreckage? because I see here that you detecting units using GetUnitInRectangle(), but wreckage is a "feature" (like trees and rock, and is detected using GetFeatureInRectangle() and such). | 
| 2 | \n | 2 | \n | 
| 3 | I has experience :) | 3 | I has experience :) | 
| 4 | I made this widget: http://springfiles.com/spring/lua-scripts/unit-losses-counter-enemyallyself | 4 | I made this widget: http://springfiles.com/spring/lua-scripts/unit-losses-counter-enemyallyself | 
| 5 | \n | 5 | \n | 
| 6 | What I meant is: are you sure GetUnitInRectangle( ) is detecting corpse??? | 6 | P/S: this may explain why you had that strange feeling of missing some unit | 

