Post edit history
Attrition counter widget for teams! (zomg)
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1 | Anarchid, are you sure this widget is detecting Wreckage? because I see here that you detecting units using GetUnitInRectangle(), but wreckage is a "feature" (like trees and rock, and is detected using GetFeatureInRectangle() and such). | 1 | Anarchid, are you sure this widget is detecting Wreckage? because I see here that you detecting units using GetUnitInRectangle(), but wreckage is a "feature" (like trees and rock, and is detected using GetFeatureInRectangle() and such). |
2 | \n | 2 | \n |
3 | I has experience :) | 3 | I has experience :) |
4 | I made this widget: http://springfiles.com/spring/lua-scripts/unit-losses-counter-enemyallyself | 4 | I made this widget: http://springfiles.com/spring/lua-scripts/unit-losses-counter-enemyallyself |
5 | \n | 5 | \n |
6 | What I meant is: are you sure GetUnitInRectangle( ) is detecting corpse??? | 6 | P/S: this may explain why you had that strange feeling of missing some unit |