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>The Pyro would then be an anti-building and anti-heavy focused raider.
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>The Pyro would then be an anti-building and anti-heavy focused raider.
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One idea I think this version of the Pyro could use is a weapon that gains power the longer it fires. In Starcraft 2 there is a unit called Void Ray that has two power levels. At first the power is lower, then after a short period of time (7.2 seconds) it gains 33% more DPS. Since units in Starcraft cannot move and attack at the same time, if you want to move the Void Ray to avoid damage, you have to sacrifice the beam's charge and lose a lot of DPS.
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One idea I think this version of the Pyro could use is a weapon that gains power the longer it fires. In Starcraft 2 there is a unit called Void Ray that has two power levels. At first the power is lower, then after a short period of time (7.2 seconds) it gains 33% more DPS. Since units in Starcraft cannot move and attack at the same time, if you want to move the Void Ray to avoid damage, you have to sacrifice the beam's charge and lose a lot of DPS.
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[url=http://www.
youtube.
com/watch?v=cMisOrluft8&list=UUZ8D7Qvm0YHm0vZKFl-AFdA&index=2&feature=plcp]Here's
a
game
that
was
cast
last
night
in
which
WhiteRa
uses
a
ton
of
Void
Rays.
[/url
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[url=http://www.
youtube.
com/watch?v=cMisOrluft8&list=UUZ8D7Qvm0YHm0vZKFl-AFdA&index=2&feature=plcp]Here's
a
game
that
was
cast
last
night
in
which
WhiteRa
uses
a
ton
of
Void
Rays.
[/url]
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[url=http://wiki.teamliquid.net/starcraft2/Prismatic_Beams]Here's a link to the stats for the Weapon[/url]
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[url=http://wiki.teamliquid.net/starcraft2/Prismatic_Beams]Here's a link to the stats for the Weapon[/url]
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8 |
So
what
if
the
new
Pyro
had
a
flame
that
does
more
damage
as
it
fires?
A
visual
indicator
could
be
added
as
well,
such
as
the
flame
growing
larger
and
possibly
changing
color
(
[url=http://wiki.
teamliquid.
net/starcraft2/Void_Ray]Near
the
bottom
of
the
page
there
is
a
picture
showing
the
difference
in
beam
intensity[/url)
.
Rather
than
only
have
a
range
of
100-130%
damage
like
the
Void
Ray,
I
would
give
it
a
HUGE
range,
maybe
from
10%-100%.
That
way,
it
can't
kite
and
shoot
stuff
forever,
but
still
keeps
its
role
as
anti-building
and
anti-heavy.
It
would
also
retain
a
large
portion
of
micro-intensity
since
you
would
have
to
be
constantly
assessing
when
to
run,
when
to
stay,
like
the
Slasher.
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8 |
So
what
if
the
new
Pyro
had
a
flame
that
does
more
damage
as
it
fires?
A
visual
indicator
could
be
added
as
well,
such
as
the
flame
growing
larger
and
possibly
changing
color
(
[url=http://wiki.
teamliquid.
net/starcraft2/Void_Ray]Near
the
bottom
of
the
page
there
is
a
picture
showing
the
difference
in
beam
intensity[/url])
.
Rather
than
only
have
a
range
of
100-130%
damage
like
the
Void
Ray,
I
would
give
it
a
HUGE
range,
maybe
from
10%-100%.
That
way,
it
can't
kite
and
shoot
stuff
forever,
but
still
keeps
its
role
as
anti-building
and
anti-heavy.
It
would
also
retain
a
large
portion
of
micro-intensity
since
you
would
have
to
be
constantly
assessing
when
to
run,
when
to
stay,
like
the
Slasher.
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