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Pyro and Jumpfac

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Date Editor Before After
11/20/2012 6:41:25 PMUSrankAntelope before revert after revert
Before After
1 >The Pyro would then be an anti-building and anti-heavy focused raider. 1 >The Pyro would then be an anti-building and anti-heavy focused raider.
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3 One idea I think this version of the Pyro could use is a weapon that gains power the longer it fires. In Starcraft 2 there is a unit called Void Ray that has two power levels. At first the power is lower, then after a short period of time (7.2 seconds) it gains 33% more DPS. Since units in Starcraft cannot move and attack at the same time, if you want to move the Void Ray to avoid damage, you have to sacrifice the beam's charge and lose a lot of DPS. 3 One idea I think this version of the Pyro could use is a weapon that gains power the longer it fires. In Starcraft 2 there is a unit called Void Ray that has two power levels. At first the power is lower, then after a short period of time (7.2 seconds) it gains 33% more DPS. Since units in Starcraft cannot move and attack at the same time, if you want to move the Void Ray to avoid damage, you have to sacrifice the beam's charge and lose a lot of DPS.
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5 [url=http://www. youtube. com/watch?v=cMisOrluft8&list=UUZ8D7Qvm0YHm0vZKFl-AFdA&index=2&feature=plcp]Here's a game that was cast last night in which WhiteRa uses a ton of Void Rays. [/url 5 [url=http://www. youtube. com/watch?v=cMisOrluft8&list=UUZ8D7Qvm0YHm0vZKFl-AFdA&index=2&feature=plcp]Here's a game that was cast last night in which WhiteRa uses a ton of Void Rays. [/url]
6 [url=http://wiki.teamliquid.net/starcraft2/Prismatic_Beams]Here's a link to the stats for the Weapon[/url] 6 [url=http://wiki.teamliquid.net/starcraft2/Prismatic_Beams]Here's a link to the stats for the Weapon[/url]
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8 So what if the new Pyro had a flame that does more damage as it fires? A visual indicator could be added as well, such as the flame growing larger and possibly changing color ( [url=http://wiki. teamliquid. net/starcraft2/Void_Ray]Near the bottom of the page there is a picture showing the difference in beam intensity[/url) . Rather than only have a range of 100-130% damage like the Void Ray, I would give it a HUGE range, maybe from 10%-100%. That way, it can't kite and shoot stuff forever, but still keeps its role as anti-building and anti-heavy. It would also retain a large portion of micro-intensity since you would have to be constantly assessing when to run, when to stay, like the Slasher. 8 So what if the new Pyro had a flame that does more damage as it fires? A visual indicator could be added as well, such as the flame growing larger and possibly changing color ( [url=http://wiki. teamliquid. net/starcraft2/Void_Ray]Near the bottom of the page there is a picture showing the difference in beam intensity[/url]) . Rather than only have a range of 100-130% damage like the Void Ray, I would give it a HUGE range, maybe from 10%-100%. That way, it can't kite and shoot stuff forever, but still keeps its role as anti-building and anti-heavy. It would also retain a large portion of micro-intensity since you would have to be constantly assessing when to run, when to stay, like the Slasher.
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