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Dekloak and outlaw radius

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Date Editor Before After
11/30/2012 7:20:51 PMCArankPxtl before revert after revert
Before After
1 The problem is that we have no mechanism to have delayed damage - weapons that *hit* X but don't actually *hurt* X until a moment later. Closest thing is fire, but that's a mess for a bunch of reasons. 1 The problem is that we have no mechanism to have delayed damage - weapons that *hit* X but don't actually *hurt* X until a moment later. Closest thing is on-fire, but that's a mess for a bunch of reasons - it doesn't stack, it's fixed-power.
2 \n 2 \n
3 Delayed damage is counterintuitive in some ways, but it's very useful when you have a weapon that you want to be accurate and powerful but incapable of preventing a fast-moving unit from attacking before it dies. 3 Delayed damage is counterintuitive in some ways, but it's very useful when you have a weapon that you want to be accurate and powerful but incapable of preventing a fast-moving unit from attacking before it dies.