1 |
The
problem
is
that
we
have
no
mechanism
to
have
delayed
damage
-
weapons
that
*hit*
X
but
don't
actually
*hurt*
X
until
a
moment
later.
Closest
thing
is
fire,
but
that's
a
mess
for
a
bunch
of
reasons.
|
1 |
The
problem
is
that
we
have
no
mechanism
to
have
delayed
damage
-
weapons
that
*hit*
X
but
don't
actually
*hurt*
X
until
a
moment
later.
Closest
thing
is
on-fire,
but
that's
a
mess
for
a
bunch
of
reasons
-
it
doesn't
stack,
it's
fixed-power.
|
3 |
Delayed damage is counterintuitive in some ways, but it's very useful when you have a weapon that you want to be accurate and powerful but incapable of preventing a fast-moving unit from attacking before it dies.
|
3 |
Delayed damage is counterintuitive in some ways, but it's very useful when you have a weapon that you want to be accurate and powerful but incapable of preventing a fast-moving unit from attacking before it dies.
|