1 |
Dune Emperor had illusions too, except they did damage, so it was basically a really weird way to make a glass cannon army.
|
1 |
Dune Emperor had illusions too, except they did damage, so it was basically a really weird way to make a glass cannon army.
|
2 |
\n
|
2 |
\n
|
3 |
It's this Sun Tzu style 'deceive the enemy at all times is the key to victory!' thinking that NATURALLY an RTS game would benefit from the inclusion of this kind of element, but it really never has.
|
3 |
It's this Sun Tzu style 'deceive the enemy at all times is the key to victory!' thinking that NATURALLY an RTS game would benefit from the inclusion of this kind of element, but it really never has.
|
4 |
\n
|
4 |
\n
|
5 |
SC and SC2's hallucinate is used as a tank for damage and a free scout. Essentially this is something like the clogger, rkiss, thug or halberd, and the eye of kilrog. Even in a game with tech trees where counters and timings are specific and take time to develop, the spoofing mechanic is basically never used.
|
5 |
SC and SC2's hallucinate is used as a tank for damage and a free scout. Essentially this is something like the clogger, rkiss, thug or halberd, and the eye of kilrog. Even in a game with tech trees where counters and timings are specific and take time to develop, the spoofing mechanic is basically never used.
|
6 |
\n
|
6 |
\n
|
7 |
You want to spoof stupid players into firing at useless targets with their arty make an rkiss. It seriously works 99% of the time.
|
7 |
You want to spoof stupid players into firing at useless targets with their arty make an rkiss. It seriously works 99% of the time.
|
8 |
\n
|
8 |
\n
|
9 |
I agree we have no free scouts, and intel could probably be a bit easier in Zero-K. A scout missile was in the original design for the silo but it was felt that artillery which could scout for itself reduced synergy. Though given that there is no form of scouting which is factory independent the scouting effectiveness between factories varies wildly.
|
9 |
I agree we have no free scouts, and intel could probably be a bit easier in Zero-K. A scout missile was in the original design for the silo but it was felt that artillery which could scout for itself reduced synergy. Though given that there is no form of scouting which is factory independent the scouting effectiveness between factories varies wildly.
|
10 |
\n
|
10 |
\n
|
|
|
11 |
(Edit: Pxtl is right, I forgot about the Commander drones. Still, not that robust a mechanic).
|
|
|
12 |
\n
|
11 |
I'm not sure whether the cloak and air players capacity to specialize in intel is necessarily a good thing as often you'd just be tempted to make one of these factories yourself- Though that initial fighter flyby just feels good and air intel is frankly not strong enough into mid game.
|
13 |
I'm not sure whether the cloak and air players capacity to specialize in intel is necessarily a good thing as often you'd just be tempted to make one of these factories yourself- Though that initial fighter flyby just feels good and air intel is frankly not strong enough into mid game.
|