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http://maackey.us/scorched.html -- Try it out here!
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http://maackey.us/scorched.html -- Try it out here!
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This is a project for my undergraduate thesis (the process of game development -- or something like that), next semester is the second half of the course when it needs to be "done" done. I started working on it seriously late October (Oct. 19 I got my first circle drawn on a canvas ever! yay!) I've still got a lot to do ahead of me, and figured I'd let y'all see it in its current state (and give feedback!) before I press on with trying to publish it & perhaps get some money off it.
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This is a project for my undergraduate thesis (the process of game development -- or something like that), next semester is the second half of the course when it needs to be "done" done. I started working on it seriously late October (Oct. 19 I got my first circle drawn on a canvas ever! yay!) I've still got a lot to do ahead of me, and figured I'd let y'all see it in its current state (and give feedback!) before I press on with trying to publish it & perhaps get some money off it.
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List of known bugs:
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List of known bugs:
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- lasers pass through everything (will eventually be a feature when I get more weapons)
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- lasers pass through everything (will eventually be a feature when I get more weapons)
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- "Disabled" player/ai option doesn't work yet
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- "Disabled" player/ai option doesn't work yet
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- planet trails don't fade out on death (had to refactor some code and it broke)
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- planet trails don't fade out on death (had to refactor some code and it broke)
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planned features: (no telling how long it'll take to implement them though)
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planned features: (no telling how long it'll take to implement them though)
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- gravity
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- gravity
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- more weapons! (I have a few ideas already, but feel encouraged to leave your own ideas)
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- more weapons! (I have a few ideas already, but feel encouraged to leave your own ideas)
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- hazardous environment (meteors, ion storms, alien spaceships)
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- hazardous environment (meteors, ion storms, alien spaceships)
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- active & passive utility items (shields, detectors, ballistic predictors)
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- active & passive utility items (shields, detectors, ballistic predictors)
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- super awesome AI
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- super awesome AI
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- better support for tablets/phones
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- better support for tablets/phones
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If you don't mind, please take a little time and answer some helpful questions:
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If you don't mind, please take a little time and answer some helpful questions:
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Q1. On a scale of 1-10 how awesome is this game?
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Q1. On a scale of 1-10 how awesome is this game?
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Q2. What would you most like to see implemented?
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Q2. What would you most like to see implemented?
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Q3. What is the most glaring flaw?
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Q3. What is the most glaring flaw?
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Q4. How long did you play?
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Q4. How long did you play?
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Q5. Is this something you'd tell your friends/family about?
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Q5. Is this something you'd tell your friends/family about?
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Q6. Have you ever played turn based artillery games before? How does this compare?
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Q6. Have you ever played turn based artillery games before? How does this compare?
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Q7. How well does the game run? and on what system?
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Q7. How well does the game run? and on what system?
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Q8. (to you Mr. Code Specialist) What horrible nub mistakes have I made hacking away in javascript?
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Q8. (to you Mr. Code Specialist) What horrible nub mistakes have I made hacking away in javascript?
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Q6.
Any
other
questions/comments?
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Q9.
Any
other
questions/comments?
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