| 1 | translated 
            it 
            to 
            english 
            with 
            my 
            noob 
            english. | 1 | translated 
            the 
            article 
            to 
            english 
            [with 
            my 
            noob 
            english.
            ] | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | --- | 3 | --- | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Real-time-strategists, who like massive battles with the style of Total Anihillation will like Zero-K. The open source game, based on the spring engine, theoretically runs with 250 players per battle, whereby each can command up to 5000 units. But already encounters of 2 to 4 players can become easily hectic and confusing. The ressource supply of metal and energy is a central part for unit production and base-building.: extractors provide metal, solar plants and fusion reactors produce energy. If one ressource is missing, the production is stalled. There is only one playable faction, which benefits the balancing. In exchange, the game offers a versatile unit selection. Beginning with tanks, to jets (planes), artillery and battleships up to gigantic battle walkers, there is everything a strategist would desire. | 5 | Real-time-strategists, who like massive battles with the style of Total Anihillation will like Zero-K. The open source game, based on the spring engine, theoretically runs with 250 players per battle, whereby each can command up to 5000 units. But already encounters of 2 to 4 players can become easily hectic and confusing. The ressource supply of metal and energy is a central part for unit production and base-building.: extractors provide metal, solar plants and fusion reactors produce energy. If one ressource is missing, the production is stalled. There is only one playable faction, which benefits the balancing. In exchange, the game offers a versatile unit selection. Beginning with tanks, to jets (planes), artillery and battleships up to gigantic battle walkers, there is everything a strategist would desire. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | The 
            graphics 
            of 
            zero-k 
            is 
            not 
            bad 
            - 
             
            this 
            relates 
            both 
            effects 
            and 
            textures 
            and 
            unit 
            models.
             
            Energy 
            weapons 
            send 
            impressive 
            lighnings 
            over 
            the 
            screen.
             
            For 
            starters,
             
            the 
            game 
            offers 
            tutorial 
            missions 
            and 
            the 
            possiblilty 
            to 
            play 
            vs 
            AI 
            players 
            to 
            familarize 
            with 
            the 
            controls.
             
            The 
            controls 
            themselves 
            are 
            designed 
            like 
            genre-common,
             
            like 
            the 
            "command 
            and 
            conquer" 
            series.
             
            You 
            can 
            zoom 
            for 
            better 
            viewing 
            with 
            the 
            mouse 
            wheel 
            out 
            of 
            the 
            action,
             
            which 
            leads 
            to 
            a 
            smaller 
            map 
            scale 
            and 
            units 
            are 
            iconized. | 7 | The 
            graphics 
            of 
            zero-k 
            are 
            nice 
            [german: 
            does 
            not 
            have 
            to 
            hide? 
            - 
            better 
            suggestions?] 
            - 
             
            this 
            relates 
            both 
            effects 
            and 
            textures 
            and 
            unit 
            models.
             
            Energy 
            weapons 
            send 
            impressive 
            lighnings 
            over 
            the 
            screen.
             
            For 
            starters,
             
            the 
            game 
            offers 
            tutorial 
            missions 
            and 
            the 
            possiblilty 
            to 
            play 
            vs 
            AI 
            players 
            to 
            familarize 
            with 
            the 
            controls.
             
            The 
            controls 
            themselves 
            are 
            designed 
            like 
            genre-common,
             
            like 
            the 
            "command 
            and 
            conquer" 
            series.
             
            You 
            can 
            zoom 
            for 
            better 
            viewing 
            with 
            the 
            mouse 
            wheel 
            out 
            of 
            the 
            action,
             
            which 
            leads 
            to 
            a 
            smaller 
            map 
            scale 
            and 
            units 
            are 
            iconized. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | The core of the game is the multiplayer mode. Playing vs human opponents achieve experience points, with higher ranks you can get additional building possibilities for skirmishes. The program needs for solo-play an internet connection. On the first start, the spring engine loads multiple additional game components. A simple registration (without email adress) is required, too. | 9 | The core of the game is the multiplayer mode. Playing vs human opponents achieve experience points, with higher ranks you can get additional building possibilities for skirmishes. The program needs for solo-play an internet connection. On the first start, the spring engine loads multiple additional game components. A simple registration (without email adress) is required, too. |