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InvasionAi + some Options

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Date Editor Before After
1/6/2013 6:25:09 PMDErankshadoxxHD before revert after revert
Before After
1 new options: 1 new options:
2 -noAir: disables all flying units but firefly 2 -noAir: disables all flying units but firefly
3 -noAllTerrain: disables spiders + scorpion 3 -noAllTerrain: disables spiders + scorpion
4 -noMechs: disables shieldbots + cloakybots + land striders but scorpion 4 -noMechs: disables shieldbots + cloakybots + land striders but scorpion
5 -noJumpers: disables Jumpers Plant 5 -noJumpers: disables Jumpers Plant
6 -noAthena 6 -noAthena
7 -noAmph 7 -noAmph
8 -noUltimatum 8 -noUltimatum
9 -noShips 9 -noShips
10 -noHovers 10 -noHovers
11 -noStriders 11 -noStriders
12 -noTacMissiles 12 -noTacMissiles
13 -noVehs 13 -noVehs
14 -noNuke 14 -noNuke
15 -noCloak 15 -noCloak
16 -noSuperweapons 16 -noSuperweapons
17 -noSuperDef: Anni, Doomsday + Behe 17 -noSuperDef: Anni, Doomsday + Behe
18 -nostatshields: aegis 18 -nostatshields: aegis
19 -lessDefense: diables all defs but Lotus, Defender, Razorkiss, Urchin + Newton 19 -lessDefense: diables all defs but Lotus, Defender, Razorkiss, Urchin + Newton
20 -noFusion 20 -noFusion
21 -noGeo 21 -noGeo
22 -noSingu 22 -noSingu
23 -noStorage: anti clamspam 23 -noStorage: anti clamspam
24 \n 24 \n
25 -allUnits: you are able to build "old" units like funnelweb, assaultcruiser and amphraider in their respective factories 25 -allUnits: you are able to build "old" units like funnelweb, assaultcruiser and amphraider in their respective factories
26 -additionalUnits: new Units like Neonstorm ideas; self-implemented from all interested players, but balanced 26 -additionalUnits: new Units like Neonstorm ideas; self-implemented from all interested players, but balanced
27 -FunStuff: unbalanced "Neonstorm Ideas" 27 -FunStuff: unbalanced "Neonstorm Ideas"
28 -complexShields: to emit a shield you nee shieldgenerator, s.linker, s.storage, s.emitter; this makes shields much more expensive, but also more powerful 28 -complexShields: to emit a shield you nee shieldgenerator, s.linker, s.storage, s.emitter; this makes shields much more expensive, but also more powerful
29 -some minor stupidShit options for example blackHoleSize 29 -some minor stupidShit options for example blackHoleSize
30 -advDef: enable next-generation defenses, to implement; to counter FunStuff 30 -advDef: enable next-generation defenses, to implement; to counter FunStuff
31 -noCost: all units instabuild, for testing + epic screens + videos 31 -noCost: all units instabuild, for testing + epic screens + videos
32 -globalLOS: for epic screens, videos and some normal games 32 -globalLOS: for epic screens, videos and some normal games
33 \n 33 \n
34 \n 34 \n
35 \n 35 \n
36 invasion AI: 36 invasion AI:
37 Asteroids, Plasma + Lasers and Dropships come from the sky; to "win" you must build a "planetary defense" for 30000m; also as a 3rd team in big Team games; attacks are not coordinated; it's like chickens but more technical; if you build planetary defense, the plasma attacks end, and a "REAL" flying fortress (not krow) will appear and attack (like queen); if timer ends before, the invaders will get one 3*starlight-laser, the flying fortress will attack and attackers will "glaive bombard" the planet (hundreds of glaive-like robots falling from the sky, no self-damage) 37 Asteroids, Plasma + Lasers and Dropships come from the sky; to "win" you must build a "planetary defense" for 30000m; also as a 3rd team in big Team games; attacks are not coordinated; it's like chickens but more technical; if you build planetary defense, the plasma attacks end, and a "REAL" flying fortress (not krow) will appear and attack (like queen); if timer ends before, the invaders will get one 3*starlight-laser, the flying fortress will attack and attackers will "glaive bombard" the planet (hundreds of glaive-like robots falling from the sky, no self-damage)
38 \n 38 \n
39 -invaderTechLevel: 1-10 39 -invaderTechLevel: 1-10
40 1=some cyborgs with kinetic weapons; 5=laser droids + assault mechs ( zk-tech-level) 8=bright, multi-shieldedcrome robots, mighty beams ( some of them intelligent) , capture missles etc. ( epic look) 9/10=ideas coming soon, maybe some glowing energy units? ( organic energy) 40 1=some cyborgs with kinetic weapons; 5=laser droids + assault mechs ( zk-tech-level) 8=bright, multi-shielded chrome robots, mighty beams ( some of them intelligent) , capture missles etc. ( epic look) 9/10=ideas coming soon, maybe some glowing energy units? ( organic energy)
41 \n 41 \n
42 -invaderLevel: 1-10 42 -invaderLevel: 1-10
43 tlv1/lv7->very easy 43 tlv1/lv7->very easy
44 tlv5/lv5->normal 44 tlv5/lv5->normal
45 tlv8/lv3->normal 45 tlv8/lv3->normal
46 tlv10/lv3->hard 46 tlv10/lv3->hard
47 \n 47 \n
48 if someone beats tlv10/lv10 without speedmetal, he will get 1000 kudos 48 if someone beats tlv10/lv10 without speedmetal, he will get 1000 kudos
49 \n 49 \n
50 -cheapPlanetaryDef: 5000m instead of 30000m 50 -cheapPlanetaryDef: 5000m instead of 30000m
51 \n 51 \n
52 other ideas for the InvAI? 52 other ideas for the InvAI?
53 it will be a new, epic gamemode! 53 it will be a new, epic gamemode!
54 \n 54 \n
55 IAI tlv3/lv4 vs chicken normal: who will win? 55 IAI tlv3/lv4 vs chicken normal: who will win?
56 vote for your favorite! 56 vote for your favorite!