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I met this problem when designing the anti-bait part of the now defunk AA micro gadget.
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1 |
I met this problem when designing the anti-bait part of the now defunk AA micro gadget.
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2 |
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3 |
My solution for preventing hacksaws from shooting avengers was to have Hacksaws and Screamers ignore all airunits with <650 (I think) max hp + vamp; as long as they had more than 300 "dps" of other non-hacksaw/screamer AA within half of their maximum range.
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3 |
My solution for preventing hacksaws from shooting avengers was to have Hacksaws and Screamers ignore all airunits with <650 (I think) max hp + vamp; as long as they had more than 300 "dps" of other non-hacksaw/screamer AA within half of their maximum range.
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4 |
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5 |
A land version of this for sniper/scalpel/pene/warlord/etc. would be to ignore things with less than X cost (using currently built cost of buildings) as long as some manner of anti-light units is present within half this unit's maximum range.
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5 |
A land version of this for sniper/scalpel/pene/warlord/etc. would be to ignore things with less than X cost (using currently built cost of buildings) as long as some manner of anti-light units is present within half this unit's maximum range.
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6 |
It's still very hacky and certainly edgecases will prevent problems. It depends on whether the edgecases occur often enough to make ordering them to shoot cheap stuff more of a hassle than ordering them not to shoot.
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It's still very hacky and certainly edgecases will prevent problems. It depends on whether the edgecases occur often enough to make ordering them to shoot cheap stuff more of a hassle than ordering them not to shoot.
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7 |
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8 |
(and whether those cases can be covered by an exception; eg. you almost certainly want a sniper to try to shoot an approaching tick since you might hit and ticks are dangerous)
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(and whether those cases can be covered by an exception; eg. you almost certainly want a sniper to try to shoot an approaching tick since you might hit and ticks are dangerous)
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9 |
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10 |
EDIT:
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10 |
EDIT:
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11 |
and
it
doesn't
stop
the
"wall"
use
of
nanoframes.
Spend
a
constructor
to
maintain
the
wall
and
the
snipers
won't
be
able
to
hit
anything.
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11 |
and
it
doesn't
stop
the
"wall"
use
of
nanoframes.
Spend
a
constructor
to
maintain
the
wall
and
the
snipers
won't
be
able
to
hit
anything,
anti-bait
or
not.
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