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Com module balancing

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Date Editor Before After
1/12/2013 6:44:01 PMLTrank[pikts]wolas before revert after revert
Before After
1 Morph able coms are here for few years? already and yet they are really imbalanced. For starters it was good idea to give every module +10% of something, but in reality something +10% is much better than other thing +10% SO.... 1 Morph able coms are here for few years? already and yet they are really imbalanced. For starters it was good idea to give every module +10% of something, but in reality something +10% is much better than other thing +10% SO....
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3 High power servos +10% speed for 150m VS advanced targeting +10% gun range. Well obvious winner is advanced targeting. I don't know if there is any com module statistics but I bet they are something like this ( not counting others obviously) 5% HPS and 95% AT. Personally I don't know how these high power servos would make your com OP in any way. 3 High power servos +10% speed for 150m VS advanced targeting +10% gun range. Well obvious winner is advanced targeting. I don't know if there is any com module statistics but I bet they are something like this ( not counting others obviously) 5% HPS and 95% AT. Personally I don't know how these high power servos ( current ) would make your com OP in any way.
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5 Yeah fast walking + dgun. But it isn't OP at all compared to sniper or whatever annoying long range weapons. So why not buff high power servos +20% and see how it works out? will rabbit coms will be OP? such drastic increase would encourage people to experiment that's why I wouldn't bother with 15%. 5 Yeah fast walking + dgun. But it isn't OP at all compared to sniper or whatever annoying long range weapons. So why not buff high power servos +20% and see how it works out? will rabbit coms will be OP? such drastic increase would encourage people to experiment that's why I wouldn't bother with 15%.
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7 Same goes to damage booster is it worth its cost? I highly doubt it make it +20% too! Also bring back old nanolathe module at least half range of it... 7 Same goes to damage booster is it worth its cost? I highly doubt it make it +20% too! Also bring back old nanolathe module at least half range of it...
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9 Also I greatly discourage to nerf AT since COMS are really fun part of ZK so dont nerf your strength ;) 9 Also I greatly discourage to nerf AT since COMS are really fun part of ZK so dont nerf your strength ;)
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