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[Suggestion] Overdrive system based on attack damage (in metal)

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Date Editor Before After
1/12/2013 11:53:51 PMAUrankSortale before revert after revert
Before After
1 I think you got me wrong 1 I think you got me wrong
2 \n 2 \n
3 Mark: 3 Mark:
4 \n 4 \n
5 if you don't do damage, ergo you don't need metal. 5 if you don't do damage, ergo you don't need metal.
6 \n 6 \n
7 the base metal input is the same across the board, (i.e. everyone got their fair share of metal from mex cap). if you got destroyed and not dealing massive amount of damage then it's your fault, if it's your team fault then you going to die anyway (they left you to die sooner or later). 7 the base metal input is the same across the board, (i.e. everyone got their fair share of metal from mex cap). if you got destroyed and not dealing massive amount of damage then it's your fault, if it's your team fault then you going to die anyway (they left you to die sooner or later).
8 \n 8 \n
9 I think this is a war game, and the focus should be on attacking therefore OD SHOULD NOT be the focus, 9 I think this is a war game, and the focus should be on attacking therefore OD SHOULD NOT be the focus,
10 \n 10 \n
11 I admitted that I didn't take in to account the dirtbad or EMP, but you must admit this system is BETTER than the current one in regard to eco whore. if you can think of a better system, pls share. 11 I admitted that I didn't take in to account the dirtbad or EMP, but you must admit this system is BETTER than the current one in regard to eco whore ( i. e it's more rewarding toward player who try to win) . if you can think of a better system, pls share.