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[Suggestion] Overdrive system based on attack damage (in metal)

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Date Editor Before After
1/13/2013 12:26:57 AMSkasi before revert after revert
Before After
1 Wanna know what's better than the current system too? Equal share. 1 Wanna know what's better? Equal share.
2 \n 2 \n
3 I agree that the game's focus should be attacking. That does not mean that metal's focus should. Players should be forced to decide what they think is good in a given situation. If they decide that now is not the right time to attack then they should not lose metal to players who send their units into enemy porc one by one and happen to have dealt the most cost-damage. 3 I agree that the game's focus should be attacking. That does not mean that metal's focus should. Players should be forced to decide what they think is good in a given situation. If they decide that now is not the right time to attack then they should not lose metal to players who send their units into enemy porc one by one and happen to have dealt the most cost-damage.
4 [quote]Units leave up to 40% of their metal cost in the wreckage when they die. This means that you must take into careful consideration where your battles take place, because in an even unit trade the one who reclaims the wreckage will come out on top. (...)[/quote] 4 [quote]Units leave up to 40% of their metal cost in the wreckage when they die. This means that you must take into careful consideration where your battles take place, because in an even unit trade the one who reclaims the wreckage will come out on top. (...)[/quote]