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=.= NO YOU NOOBS
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=.= NO YOU NOOBS
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air player makes verry little damage
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air player makes verry little damage
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often even really good air players end up at the bottom of the pile in terms of damage
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often even really good air players end up at the bottom of the pile in terms of damage
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but they have the most influence on the game because they kill strategic targets
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but they have the most influence on the game because they kill strategic targets
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and save your ass with emp when you are about to be fucked
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and save your ass with emp when you are about to be fucked
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6 |
under this system air players dont work...
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under this system air players dont work...
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wariors are extremly cost effective units(in terms of metal return) there are a few otheres... but the point is those are the only units people will use
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wariors are extremly cost effective units(in terms of metal return) there are a few otheres... but the point is those are the only units people will use
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there wont be any point for venom spam, spies, moderators, the whole gunshit plant, and a whole lot of other labs(due to poor levels of efficinency, while high strategic value)
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there wont be any point for venom spam, spies, moderators, the whole gunshit plant, and a whole lot of other labs(due to poor levels of efficinency, while high strategic value)
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the problem with this system is that metal efficiency dose not win games
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11 |
the problem with this system is that metal efficiency dose not win games
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to win games you need strategy
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to win games you need strategy
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and somtimes strategy is rushing singus and dets
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and somtimes strategy is rushing singus and dets
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or rushing the enemy base suicidaly at the right moment to let your teamates win the game
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or rushing the enemy base suicidaly at the right moment to let your teamates win the game
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or playing air and bombing the enemy eco(never cost effective)
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or playing air and bombing the enemy eco(never cost effective)
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or using stelth units(also rarely cost effective)
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or using stelth units(also rarely cost effective)
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or in otherwords causing damage to the production line, killing metal production and cons, and shuting down the enemy team
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or in otherwords causing damage to the production line, killing metal production and cons, and shuting down the enemy team
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or GOD FORBID! scouting, and figuring out where the enemy team is weak and what to attack
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or GOD FORBID! scouting, and figuring out where the enemy team is weak and what to attack
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21 |
what your system esencialy proposes it to give metal to tactics players, instead od strategists
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22 |
this is a falacy because in long games, where there is large amounts of od, STRATEGY beat TACTICS evry single time (because the strategist has 10 singu and the tactics has 0
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