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Lobby split

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Date Editor Before After
1/22/2013 7:12:58 PMGBrankTheEloIsALie before revert after revert
Before After
1 You get elo for winning and lose elo for losing. Nothing more. Also, the sum of elo lost/gained over all players in one game is 0, so the average elo stays constant. The elo lost/gained is the same for all players in a team. 1 You get elo for winning and lose elo for losing. Nothing more. Also, the sum of elo lost/gained over all players in one game is 0, so the average elo stays constant. The elo lost/gained is the same for all players in a team.
2 \n 2 \n
3 Elo is designed in such a way that a certain elo difference always reflects a certain win chance ( as shown by !predict) , so a 1800 player has the same chances against a 2000 elo player as a 1600 against a 1400 elo player. The bigger the elo difference, the more elo is exchanged ( the system is designed to be self-correcting) . 3 Elo is designed in such a way that a certain elo difference always reflects a certain win chance ( as shown by !predict) , so a 1800 player has the same chances against a 2000 elo player as a 1400 against a 1600 elo player. The bigger the elo difference, the more elo is exchanged ( the system is designed to be self-correcting) .
4 Also, the more games you played the more stabilized your elo will be (read: you won't gain/lose as much elo per game). 4 Also, the more games you played the more stabilized your elo will be (read: you won't gain/lose as much elo per game).
5 \n 5 \n
6 Only the devs know finer details of elo calculation, this is all i found out from observation. 6 Only the devs know finer details of elo calculation, this is all i found out from observation.