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Morph

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Date Editor Before After
1/27/2013 5:41:49 PMEErankAdminAnarchid before revert after revert
1/27/2013 5:41:21 PMEErankAdminAnarchid before revert after revert
1/27/2013 5:40:22 PMEErankAdminAnarchid before revert after revert
1/27/2013 5:38:45 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]the new "reversible role transitions"[/quote] 1 [quote]the new "reversible role transitions"[/quote]
2 I will just point out that the canon siege tank is just this (zero-xp transition between a long-range artillery turret and short-range assault mobile). Of course, only two similar cases in ZK transition between static and mobile versions of same thing. 2 I will just point out that the canon siege tank is just this (zero-xp transition between a long-range artillery turret and short-range assault mobile). Of course, only two similar cases in ZK transition between static and mobile versions of same thing.
3 \n
4 [quote]I'm not saying that the system should be removed[/quote]
5 I have a proposal that both allows removing the current system AND increasing number of unit morphs. It works like this:
6 1) add a lot of xp morphs for everything, at least 2 per unit.
7 2) excise the resulting changeset and pre-existing morphdefs into a separate mode.
8 3) !setoptions zkmode=wesnoth
9 \n
10 .. which is a pretty long-winded way that i have only glee to display if morphs get booted.