Post edit history
Generate map using fractal?
Before | After | ||
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1 | So...like Darwinia/Multiwinia? | 1 | So...like Darwinia/Multiwinia? |
2 | \n | 2 | \n |
3 | It's a neat concept, but it's been done several times before. Not sure that it really solves the main issue with heightmap terrain, namely that textures get stretched on cliffs. | 3 | It's a neat concept, but it's been done several times before. Not sure that it really solves the main issues with heightmap terrain, such as textures getting stretched on cliffs. |