Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Com Modules

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/13/2013 9:57:15 AMGBrankTheEloIsALie before revert after revert
Before After
1 [quote]Just to throw in an idea: what if we gradually switch the role of a commander as it levels up? You lower their resource generation and make the higher level morphs cheaper.[/quote] 1 [quote]Just to throw in an idea: what if we gradually switch the role of a commander as it levels up? You lower their resource generation and make the higher level morphs cheaper.[/quote]
2 \n 2 \n
3 The "gradually lower the ressource generation" already happens: The com's income relative to your total income lowers over time. However, later into the game when you would have the ressources and wouldn't have to be afraid of losing your com, there's still much better alternatives ( like more/better units or a facswitch or w/e) . 3 The "gradually lower the ressource generation" already happens: The com's income relative to your total income lowers over time, as does its general importance. However, later into the game when you would have the ressources and wouldn't have to be afraid of losing your com, there's still much better alternatives ( like more/better units or a facswitch or w/e) .
4 \n
5 The dilemma is that making coms good means strategies will evolve around frontline coms, but ZK should not be about 2 coms battling it out with the support of armies (especially since there's a lot of RPS potential here).
4 \n 6 \n
7 Also coms have the potential to be "uncounterable" by normal means, e.g. high range concussion shells with a bit of air support (and skuttle protection) is almost unkillable.