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I want 15% more range and damage

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Date Editor Before After
2/25/2013 11:47:34 AMAUrankAdminSaktoth before revert after revert
Before After
1 It's really very simple, we just need to set the per-module value to something people would actually want to spend a slot on, and then set the max number of modules to the maximum value we want to see on comms. 1 It's really very simple, we just need to set the per-module value to something people would actually want to spend a slot on, and then set the max number of modules to the maximum value we want to see on comms.
2 \n 2 \n
3 You don't need any diminishing returns BS because that ruins any chance at specialization. Diminishing returns is a kind of soft cap, we don't need this when we already have a hard cap. 3 You don't need any diminishing returns BS because that ruins any chance at specialization. Diminishing returns is a kind of soft cap, we don't need this when we already have a hard cap. That is what the max module count is for, and the only significance of the number 8 is that is the number of modules you could originally fit on a max level comm!