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Hi jseah, this example I found in ZKdota:
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Hi jseah, this example I found in ZKdota:
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https://code.google.com/p/zero-k/source/browse/trunk/mods/zkdota/scripts/custom_com_recon.lua#378
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https://code.google.com/p/zero-k/source/browse/trunk/mods/zkdota/scripts/custom_com_recon.lua#378
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\n
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\n
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you use:
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you use:
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function script.AimWeapon(num, heading, pitch) end
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function script.AimWeapon(num, heading, pitch) end
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\n
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\n
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to Allow/Block weapon fire by returning "true" or "false".
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to Allow/Block weapon fire by returning "true" or "false".
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and use Spring.GetUnitRulesParam(unitID, tostring(num)) to control them remotely using Gadget.
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and use Spring.GetUnitRulesParam(unitID, tostring(num)) to control them remotely using Gadget.
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\n
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\n
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There's also:
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There's also:
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function script.FireWeapon(num) end
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function script.FireWeapon(num) end
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\n
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\n
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and
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and
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\n
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\n
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function script.Shot(num) end
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function script.Shot(num) end
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\n
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\n
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as event used to trigger shot VFX.
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as event used to trigger shot VFX.
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\n
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\n
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if
this
is
useful,
thanks
to
N0U
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if
this
is
useful,
give
credit
to
N0U
|