1 |
Sak:
it
should
leave
metal
too.
With
any
other
unit
in
the
game,
you
risk
feeding
the
enemy
free
metal
if
you
continue
to
lose
your
units
on
their
front.
Why
should
dirtbag
be
any
different?
If
a
constant
10
metal/second
spam
in
dirtbags
means
that
the
enemy
gets
3
metal/second
in
reclaim,
it's
going
to
discourage
a
pure,
game-length
spam
because
the
enemy
will
grow
stronger
with
each
one
they
kill.
|
1 |
Sak:
it
should
leave
metal
too.
With
any
other
unit
in
the
game,
you
risk
feeding
the
enemy
free
metal
if
you
continue
to
lose
your
units
on
their
front.
Why
should
dirtbag
be
any
different?
If
a
constant
10
metal/second
spam
in
dirtbags
means
that
the
enemy
gets
4
metal/second
in
reclaim,
it's
going
to
discourage
a
pure,
game-length
spam
because
the
enemy
will
grow
stronger
with
each
one
they
kill.
|