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Dirtbag is too trololo early game

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Date Editor Before After
3/7/2013 1:44:27 PMUSrankAntelope before revert after revert
Before After
1 Sak: it should leave metal too. With any other unit in the game, you risk feeding the enemy free metal if you continue to lose your units on their front. Why should dirtbag be any different? If a constant 10 metal/second spam in dirtbags means that the enemy gets 3 metal/second in reclaim, it's going to discourage a pure, game-length spam because the enemy will grow stronger with each one they kill. 1 Sak: it should leave metal too. With any other unit in the game, you risk feeding the enemy free metal if you continue to lose your units on their front. Why should dirtbag be any different? If a constant 10 metal/second spam in dirtbags means that the enemy gets 4 metal/second in reclaim, it's going to discourage a pure, game-length spam because the enemy will grow stronger with each one they kill.