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Errors I've got withTEST: spring 93.1 and NOTA-lobby

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Date Editor Before After
3/13/2013 7:46:00 PMDErankNeonSturm before revert after revert
3/13/2013 7:44:14 PMDErankNeonSturm before revert after revert
Before After
1 [color=orange]Why does it fail? I think I've made everything like it should be done…[/color] 1 [color=orange]Why does it fail? I think I've made everything like it should be done…[/color]
2 \n 2 \n
3 I have DLed the engine spring_93.1_src.tar.lzma from http://sourceforge.net/projects/springrts/ to ~/Downloads 3 I have DLed the engine spring_93.1_src.tar.lzma from http://sourceforge.net/projects/springrts/ to ~/Downloads
4 Extracted the archive, opened a konsole for ~/Downloads/spring_93.1 4 Extracted the archive, opened a konsole for ~/Downloads/spring_93.1
5 > cmake ./ 5 > cmake ./
6 > make 6 > make
7 And changed the path to "spring" executeable and "unitsync.so" in my lobby settings to the generated files in this folder. 7 And changed the path to "spring" executeable and "unitsync.so" in my lobby settings to the generated files in this folder.
8 \n 8 \n
9 As for NOTA-lobby, it is a portable version extracted from the springrts.com forum thread (version 3.2) 9 As for NOTA-lobby, it is a portable version extracted from the springrts.com forum thread (version 3.2)
10 \n 10 \n
11 ___________ 11 ___________
12 \n 12 \n
13 \n 13 \n
14 [color=gray][f=0000000] Warning: WeaponDef ( c170732_1_4_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead! 14 [color=gray]f=0000000 Warning: WeaponDef ( c170732_1_4_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
15 [f=0000000] Warning: WeaponDef ( c170732_1_5_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead! 15 f=0000000 Warning: WeaponDef ( c170732_1_5_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
16 \n 16 \n
17 // ... 17 // ...
18 \n 18 \n
19 [f=0000000] Loading LuaRules 19 f=0000000 Loading LuaRules
20 [f=0000000] Jump Jet Defs checking begining. . . 20 f=0000000 Jump Jet Defs checking begining. . .
21 [f=0000000] . . Jump Jet Defs checking complete 21 f=0000000 . . Jump Jet Defs checking complete
22 [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index 22 f=0000000 Error: ( UnitDefIndex) ERROR_TYPE for key "extractSquare" in UnitDefs __index
23 [f=0000000] Jump Jet Defs checking begining. . . 23 f=0000000 Jump Jet Defs checking begining. . .
24 [f=0000000] . . Jump Jet Defs checking complete 24 f=0000000 . . Jump Jet Defs checking complete
25 \n 25 \n
26 [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format 26 f=0000000 ( UnitMorph) Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
27 // for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20 27 // for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
28 \n 28 \n
29 // ...load unit scripts... 29 // ...load unit scripts...
30 \n 30 \n
31 [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format 31 f=0000000 ( StartSetup) Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
32 // for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20 32 // for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
33 \n 33 \n
34 [f=0000000] [Perks] Warning: Unlock system error: Unlock data entry for player 0 is empty or in invalid format 34 f=0000000 ( Perks) Warning: Unlock system error: Unlock data entry for player 0 is empty or in invalid format
35 // for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20 35 // for (p=player) p0 p1 p1 p1 p4 p4 8*p6 6*p14 p20
36 \n 36 \n
37 // ... 37 // ...
38 \n 38 \n
39 [f=0000000] LuaSocketEnabled: yes 39 f=0000000 LuaSocketEnabled: yes
40 [f=0000000] This game has locked LuaUI access 40 f=0000000 This game has locked LuaUI access
41 [f=0000000] This game has locked LuaUI access 41 f=0000000 This game has locked LuaUI access
42 [f=0000000] Error: Error loading socket. lua 42 f=0000000 Error: Error loading socket. lua
43 \n 43 \n
44 // ... 44 // ...
45 \n 45 \n
46 [f=0000000] Warning: [DESYNC WARNING] path-checksum 532ca4e3 for player 15 ( adamcasher) does not match local checksum 4d1fdcc8; stale PathEstimator-cache? 46 f=0000000 Warning: ( DESYNC WARNING) path-checksum 532ca4e3 for player 15 ( adamcasher) does not match local checksum 4d1fdcc8; stale PathEstimator-cache?
47 // for many ppls including me.[/color] 47 // for many ppls including me.[/color]
48 \n 48 \n
49 ____________ 49 ____________
50 \n 50 \n
51 How important is the "Error loading socket.lua"? 51 How important is the "Error loading socket.lua"?
52 Sockets are used for network communication, but there IS some communication between server and client. 52 Sockets are used for network communication, but there IS some communication between server and client.
53 This socket could be one of many. 53 This socket could be one of many.
54 \n 54 \n
55 The path checksum was invalid not only for maps previously played, but also for 2 completely new downloaded maps (after switch to engine 93.1 and NOTA-lobby). 55 The path checksum was invalid not only for maps previously played, but also for 2 completely new downloaded maps (after switch to engine 93.1 and NOTA-lobby).