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> The Mono project provides a drop-in .net framework replacement for most of the features of Microsoft's implementation. However, it's not complete.
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> The Mono project provides a drop-in .net framework replacement for most of the features of Microsoft's implementation. However, it's not complete.
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You can call all windows executables crossplatform as well then. The format is documented and there's wine which is a drop-in replacement for linux and mac. It's just not complete enough.
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You can call all windows executables crossplatform as well then. The format is documented and there's wine which is a drop-in replacement for linux and mac. It's just not complete enough.
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Quite a lot of games on Desura use winelib and call themselves crossplatform. There really is little difference between .NET and "native" windows binaries.
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Quite a lot of games on Desura use winelib and call themselves crossplatform. There really is little difference between .NET and "native" windows binaries.
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EDT: No, I'm not asking to rewrite ZKL in something else. :) Just clearing up a few misconceptions.
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EDT: No, I'm not asking to rewrite ZKL in something else. :) Just clearing up a few misconceptions.
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EDT2: Just noticed I introduced a misconception of my own. :)
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EDT2: Just noticed I introduced a misconception of my own. :)
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Technically
CLR
and
native
windows
binaries
are
very
different.
But
from
the
users'
POV
they
are
the
same.
Both
are
supported
only
on
Windows.
On
other
platforms
you
need
some
incomplete
hack
to
run
them.
|
10 |
Technically
CLR
and
native
windows
binaries
are
very
different.
But
from
the
users'
POV
they
are
the
same.
Both
are
supported
only
on
Windows.
Both
need
an
incomplete
hack
to
run
them
on
other
platforms.
|