1 |
Modern game engines are complex enough that devs normally work from an API not from source code. The only reason you may need source code is for bug fixing. However, bug fixing someone else's code is not exactly fun or productive.
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1 |
Modern game engines are complex enough that devs normally work from an API not from source code. The only reason you may need source code is for bug fixing. However, bug fixing someone else's code is not exactly fun or productive.
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2 |
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2 |
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3 |
Working from source code kind of goes against object orientated programming anyway. Honestly if you want to work from source code those days, I think you are better off with a rendering engine like Ogre3D + bullet physics.
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3 |
Working from source code kind of goes against object orientated programming anyway. Honestly if you want to work from source code those days, I think you are better off with a rendering engine like Ogre3D + bullet physics.
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4 |
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4 |
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5 |
Ogre3D
even
has
a
c#
wrapper
MOGRE.
Most
of
the
good
engines
use
the
MIT
license
these
days.
Even
Ogre3D
switched.
Bullet
can
be
complied
deterministically
in
theory.
|
5 |
Ogre3D
even
has
a
c#
wrapper
MOGRE.
Most
of
the
good
engines
use
the
MIT
license
these
days.
Even
Ogre3D
switched.
Bullet
can
be
compiled
deterministically
in
theory.
|
6 |
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|
6 |
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|
7 |
Switching engines is not easy.
|
7 |
Switching engines is not easy.
|
8 |
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8 |
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