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Porting Zero-K lobby

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Date Editor Before After
3/15/2013 1:37:58 PMUSrankJasper before revert after revert
3/15/2013 1:34:44 PMUSrankJasper before revert after revert
Before After
1 Modern game engines are complex enough that devs normally work from an API not from source code. The only reason you may need source code is for bug fixing. However, bug fixing someone else's code is not exactly fun or productive. 1 Modern game engines are complex enough that devs normally work from an API not from source code. The only reason you may need source code is for bug fixing. However, bug fixing someone else's code is not exactly fun or productive.
2 \n 2 \n
3 Working from source code kind of goes against object orientated programming anyway. Honestly if you want to work from source code those days, I think you are better off with a rendering engine like Ogre3D + bullet physics. 3 Working from source code kind of goes against object orientated programming anyway. Honestly if you want to work from source code those days, I think you are better off with a rendering engine like Ogre3D + bullet physics.
4 \n 4 \n
5 Ogre3D even has a c# wrapper MOGRE. Most of the good engines use the MIT license these days. Even Ogre3D switched. Bullet can be complied deterministically in theory. 5 Ogre3D even has a c# wrapper MOGRE. Most of the good engines use the MIT license these days. Even Ogre3D switched. Bullet can be compiled deterministically in theory.
6 \n 6 \n
7 Switching engines is not easy. 7 Switching engines is not easy.
8 \n 8 \n