Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Unit limit is too high

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/25/2013 9:26:35 AMLTrank[pikts]wolas before revert after revert
Before After
1 Current unitlimit is really too high as long as I played zk as big games were as much takes I had as many winds I spammed I never EVER had hit unitlimit in zk and this is really bad, you can spam units till 90% of people will lag out and thats by just 1 player. (dunno if grammatically it sounds okay :D) 1 Current unitlimit is really too high as long as I played zk as big games were as much takes I had as many winds I spammed I never EVER had hit unitlimit in zk and this is really bad, you can spam units till 90% of people will lag out and thats by just 1 player. (dunno if grammatically it sounds okay :D)
2 \n 2 \n
3 There should be specific unit limits per player and if I remember correctly engine already supports that. So while you can spam wind and it hardly affects performance, you have flea cap at something like 200, dirtbag cap and so on. And of course reasonable all unit limit too. 3 There should be specific unit limits per player and if I remember correctly engine already supports that. So while you can spam wind and it hardly affects performance, you have flea cap at something like 200, dirtbag cap and so on. And of course reasonable all unit limit too.
4 \n 4 \n
5 And best if there would be unitlimit per team( whole team, not person) like 3000 or I dont know just reasonable value so doesnt matter how many players would play global unitlimit per whole team would stay same. Basically wanna control more units? - play smaller game. Problem solved. With this ZK actually good aim at some minimum system requirements which still can play games. 5 And best if there would be unitlimit per team( whole team, not person) like 3000 or I dont know just reasonable value so doesnt matter how many players would play global unitlimit per whole team would stay same. Basically wanna control more units? - play smaller game. Problem solved. With this ZK actually could aim at some minimum system requirements which still can play games.
6 \n 6 \n