1 |
Current unitlimit is really too high as long as I played zk as big games were as much takes I had as many winds I spammed I never EVER had hit unitlimit in zk and this is really bad, you can spam units till 90% of people will lag out and thats by just 1 player. (dunno if grammatically it sounds okay :D)
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1 |
Current unitlimit is really too high as long as I played zk as big games were as much takes I had as many winds I spammed I never EVER had hit unitlimit in zk and this is really bad, you can spam units till 90% of people will lag out and thats by just 1 player. (dunno if grammatically it sounds okay :D)
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2 |
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2 |
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3 |
There should be specific unit limits per player and if I remember correctly engine already supports that. So while you can spam wind and it hardly affects performance, you have flea cap at something like 200, dirtbag cap and so on. And of course reasonable all unit limit too.
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3 |
There should be specific unit limits per player and if I remember correctly engine already supports that. So while you can spam wind and it hardly affects performance, you have flea cap at something like 200, dirtbag cap and so on. And of course reasonable all unit limit too.
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4 |
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4 |
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5 |
And
best
if
there
would
be
unitlimit
per
team(
whole
team,
not
person)
like
3000
or
I
dont
know
just
reasonable
value
so
doesnt
matter
how
many
players
would
play
global
unitlimit
per
whole
team
would
stay
same.
Basically
wanna
control
more
units?
-
play
smaller
game.
Problem
solved.
With
this
ZK
actually
good
aim
at
some
minimum
system
requirements
which
still
can
play
games.
|
5 |
And
best
if
there
would
be
unitlimit
per
team(
whole
team,
not
person)
like
3000
or
I
dont
know
just
reasonable
value
so
doesnt
matter
how
many
players
would
play
global
unitlimit
per
whole
team
would
stay
same.
Basically
wanna
control
more
units?
-
play
smaller
game.
Problem
solved.
With
this
ZK
actually
could
aim
at
some
minimum
system
requirements
which
still
can
play
games.
|
6 |
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6 |
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