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Unit limit is too high

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Date Editor Before After
3/27/2013 4:59:40 AMDErankKlon before revert after revert
3/27/2013 4:56:37 AMDErankKlon before revert after revert
Before After
1 this thread is another example of how stupidty and trolling make a clumsy and prohibitive system such as a unit limit "necessary". shame on you, trolls. there hardly ever is a sitution where it actually makes sense to spam 1000 of anything, unless you consider lagging out everybody a sensible thing to do. 1 this thread is another example of how stupidty and trolling make a clumsy and prohibitive system such as a unit limit "necessary". shame on you, trolls. there hardly ever is a sitution where it actually makes sense to spam 1000 of anything, unless you consider lagging out everybody a sensible thing to do.
2 \n 2 \n
3 now we "need" a unit limit because some people just cant control themselves. the result is that in long games people will have to double and triple check wether stuff actually gets built or the highly urgent production of your stilettos, ultimatums, whatever fails at the unit limit. this has major negative impact on the gameplay. 3 now we "need" a unit limit because some people just cant, actually just dont want to control themselves. the result is that in long games people will have to double and triple check wether stuff actually gets built or the highly urgent production of your stilettos, ultimatums, whatever fails at the unit limit. this has major negative impact on the gameplay.